Kitsune's Extra Statistics
#11
Two years? HAH!
Six years has passed... time for a
BUMP
to version 2.2

The system was initially designed to work with the basic stats similar to the STRENGTH and DEXTERITY statistics. These stats typically stay unchanged except when a player may don a certain armor. However, there was a call for a more active statistic, an action stat similar to HP or SP which changes quite often and under conditions such as combat.

In this, extensive additions have been made to showcase a FATIGUE stat, modeled similarly to the HP and SP stats.

Meanwhile, a major change was made to the system that generates the points the stats have per level.

Did no one notice it was using a bell curve grade system akin to that used by the experience curve system and not a flat grade system used by regular statistics? No one noticed?

Well, that's been changed and should now work MUCH more similar to the default system.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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