Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Making Forest Maps with the Random Map Generator
#11
MechanicalPen, you have NO IDEA how much problems you just saved me. Thank You! Although I have a question about it. Can we add more than one ground tile to like add hidden lakes and ponds both inside the forest path and in the forest trees so I can create small little grottos?

That's all it needs to be complete!

Thanks again, buddy!

Kudos!
Reply }
#12
You sure can. I can try to do an updated demo with those features, but in the mean time, look at "Cave of Water" to figure out how you can use more that one wallset. FYI, you can make a completely passable wallset. The game doesn't care whether walls are walkable or not.
Reply }
#13
I just wanna maybe make 1 type of each map so that other people as well as myself don't have to go through the same problems I am going through with this script. With this kind of script and having 1 of each map type (both indoor, and outside and underground and in the sky), this would be the ULTIMATE script for RPGXP. Thanks again, MechanicalPen! =)
Reply }
#14
why do you want to have a forest automatically made? making a forest in rpg maker is like making a birdhouse in shop class. it's a right of passage.
Reply }
#15
I have seen some games that have randomly generated dungeon maps, so you never truly have the same gameplay twice (or if you did, it was an anomoly). One such game was Diablo. The multiple levels were randomly put together.

However, I do find it takes some time for it to generate large random maps. So while I use this system, I only use it as a tool to make my dungeon passages and paste the maps into my project. Personally, I wouldn't use it for random maps 'in-game'.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#16
RPG Maker XP seems to choke on large maps anyways, due to event lag. And if you want a forest place, but not the SAME forest place every time, then you need this script. I've still been wanting to use this script along with LycanABS to make a sort of Azure Dreams clone.

Enough off topic, here is a demo with a forest path, and a road added. Couldn't figure out how to make water AND path to appear on the same map.
http://www.2shared.com/file/BE5ZMS3i/RandomForest.html
Reply }
#17
Thanks, @MechanicalPen. Now, does anyone else know how to edit the tree trunk in order to attach it to the tree brush the random map produces?
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   BIG MAPS and Anti-Lag Melana 8 6,869 06-09-2020, 03:14 AM
Last Post: DerVVulfman
   Lycan abs - Making enemies flee on sight ChickenFetus 1 3,883 06-07-2016, 04:39 AM
Last Post: DerVVulfman
   Calling Random Numbers Alistor 7 7,862 09-08-2013, 08:41 PM
Last Post: DerVVulfman
   Need Help on Making Battle Status Window riou 4 9,517 03-22-2011, 06:04 AM
Last Post: Victor Sant
   XP maps saved in RB files kyonides 1 5,326 05-02-2010, 04:43 AM
Last Post: vgvgf
   Help Making Random Maps ShadowIce 0 2,904 02-02-2010, 03:28 PM
Last Post: ShadowIce
   Using animations in a scene (unrelated to battles and maps) PK8 4 7,947 11-17-2009, 10:54 AM
Last Post: PK8
   Random Monster Groups Yin 25 27,112 08-18-2009, 06:04 AM
Last Post: DerVVulfman
   Making selectables with columns? PK8 0 3,452 08-02-2009, 05:42 AM
Last Post: PK8



Users browsing this thread: