Event Transparency
#1
Event Transparency
Version: 1.0


Introduction
This script is simple in premise. If you walk behind an event with a special code attached to its name,  that event may become transparent so you can see the player behind it.  A useful script  if you have large forests  or mazes filled with tall or large objects.


Demo
Nah.  Too lazy.  And it's not hard to use.


Script
Ooh!  Clickies!
It's a unicode .txt file with a .doc extension.


Instructions
Paste below Scene_Debug and above Main.  After that,  it's just a matter of attaching code to the 'name'  of your events like so:  EV003 [Trans 2]  or Tree [Trans 2] .  It's the [Trans 2] letting the system know that the player can be up to '2' tiles behind the event and for it to still be transparent.


FAQ
Personally, I'd like a system that made the actual layer2 or layer3 tiles disappear, but this'll do.  And it's not bad actually.


Compatibility
Initially designed for RPGMaker XP, but I have RPGMaker VX too and was told it works fine even with RPGMaker VXAce.


Terms and Conditions
Free for use, even in commercial projects.  Due credit is all that's requested.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#2
I can't download the script. Can you upload to other service?
Reply }
#3
I don't like using box.com for these. I'll switch it back when my preferred fileserver site fixes their uploader.

EDIT: Figures. The moment I complain and use Box.Com, they fix it. Back to my file sharing site. Box.Com's downloader annoys me to no end.....
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#4
The link is working. Script is good ;) Thanks.
Reply }
#5
Just to let you know this script works with VXAce also.
Reply }
#6
Can I turn ON / OFF this script ?

?
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Event Spawner Fixes DerVVulfman 8 17,022 01-02-2018, 05:48 AM
Last Post: DerVVulfman
   SDK DVV Add-On: Event Comment Supplemental DerVVulfman 5 11,896 09-25-2016, 09:20 PM
Last Post: DerVVulfman
   ELSA (Event Layering Script Advance) JayRay 0 6,022 02-25-2015, 04:15 AM
Last Post: JayRay
   Permanent Event Erase DerVVulfman 2 6,238 04-09-2013, 03:53 AM
Last Post: DerVVulfman
   Call Map Event DerVVulfman 0 5,356 12-06-2011, 04:42 AM
Last Post: DerVVulfman
   Common Event Self Variables XP PK8 0 884 09-17-2009, 04:57 AM
Last Post: PK8
   Call Event XP woratana 0 4,427 01-22-2009, 12:21 PM
Last Post: woratana
   Event Messages & Tail Indicator ParaDog 0 4,578 03-04-2008, 04:44 AM
Last Post: ParaDog
   Anti Event Lag Script Near Fantastica 0 4,333 03-02-2008, 07:38 AM
Last Post: Near Fantastica
   Advanced Event Triggers Near Fantastica 0 4,300 03-02-2008, 07:36 AM
Last Post: Near Fantastica



Users browsing this thread: 1 Guest(s)