Event Transparency
#1
Event Transparency
Version: 1.0


Introduction
This script is simple in premise. If you walk behind an event with a special code attached to its name,  that event may become transparent so you can see the player behind it.  A useful script  if you have large forests  or mazes filled with tall or large objects.


Demo
Nah.  Too lazy.  And it's not hard to use.


Script
Ooh!  Clickies!
It's a unicode .txt file with a .doc extension.


Instructions
Paste below Scene_Debug and above Main.  After that,  it's just a matter of attaching code to the 'name'  of your events like so:  EV003 [Trans 2]  or Tree [Trans 2] .  It's the [Trans 2] letting the system know that the player can be up to '2' tiles behind the event and for it to still be transparent.


FAQ
Personally, I'd like a system that made the actual layer2 or layer3 tiles disappear, but this'll do.  And it's not bad actually.


Compatibility
Initially designed for RPGMaker XP, but I have RPGMaker VX too and was told it works fine even with RPGMaker VXAce.


Terms and Conditions
Free for use, even in commercial projects.  Due credit is all that's requested.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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  Above are clickable links
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Messages In This Thread
Event Transparency - by DerVVulfman - 08-09-2012, 03:43 AM
RE: Event Transparency - by Narzew - 08-09-2012, 09:21 PM
RE: Event Transparency - by DerVVulfman - 08-10-2012, 05:03 AM
RE: Event Transparency - by Narzew - 08-10-2012, 09:55 AM
RE: Event Transparency - by Bravo2Kilo - 08-26-2012, 04:30 AM
RE: Event Transparency - by DuongCool - 03-09-2013, 05:42 AM

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