03-15-2013, 03:45 AM
Event Spawner Fixes
Script Supplements for SephirothSpawn's Event Spawner
Script Supplements for SephirothSpawn's Event Spawner
Introduction
Located within are a collection of individual patches that changes the behavior and/or performs repairs to the Event Spawner script by SephirothSpawn from 2006. His script works fine by itself, however these may assist users of his system when creating complex features. So herein, you can find fixes for Event Erasure, Event Adding and ID number generation.
Script
Erase Event Fix
Add Event Fix
Event ID Generator Fix
Instructions
Mostly plug-and-play. If there's anything to configure, please refer to the individual script(s).
Instructions
- Erase Event Fix - The first I made. It allows you to have spawned events that, when erased, are permanently erased. They don't return by accident or leave any tell-tale leftover traces of code.
- Add Event Fix - The second I made. While working with menu based generators, I noticed that the Event Spawner could crash if it tried to make an event when no Spriteset existed. This acts as a preventative buffer so it only makes the events when the game is currently in Scene_Map.
- Event ID Generator Fix - The third I made. SephirothSpawn's system is not the only one that generates Events, though it is the most flexible. Still, It can cause conflicts as most systems look for the lowest Event ID number not in use. So this allows you to start generating IDs past a certain number.
Compatibility
Designed for use with RPGMakerXP and SephirothSpawn's Event Spawner
Terms and Conditions
Free for use, even in commercial games.