03-05-2008, 08:33 AM
Trickster's Bag Of Skill Effects
Version: 6.1
Version: 6.1
Introduction
This is a collection of many skill effects I wrote. You can combine skill effects together like a skill that damage increases when your hp is low and the damage dealt is absorb, or a skill that damage increases when it is used many times and deals twice as much damage when the target is poisoned, and etc. You can use to tag the skills to an element (the element rate for the skill effect is used as a multiplier so you can choose to disable the effect for certain enemies) or you can have it defined within the script (so your elements table will not be cluttered up) You can choose to use a few or all of the skill effects and you can change the order the effects are ran.
Screenshots
Look at the RMXP script editor, there is your screenshot.
Demo
Download Here
Script
Families? Who needs them...
Instructions
Make sure you copy The Required portions of the script Skill Effects Base (Req) and Skill Effects End (Req) In between those scripts you can either place the skill effects as one script or individually Like I have in the demo the order of the skill effects is important as that is how the effects will run. Each skill effect has its own little setup refer to that for more information, if you are having trouble then reply
Compatability
SDK 2.x compliant
Requires MACL V1.5 or higher
Credits and Thanks
RavenTDA for testing an earlier version
The people who gave me ideas for effects
Author's Notes
Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too (would be nice if I got a free version of the game as thanks as well)