Thread Rating:
  • 3 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Maps and screenshots thread
#11
Nin Wrote:[Image: 90592938ta7.jpg]
Epic mountain explorationing
I really like this.

Something I don't like. The two different colored stones next to each other. They just seem odd and a tad clashing. If they were the same color, it wouldn't be as bad.

The three trees on the bottom (the default one from grasslands) are repetitive, in that they are the same height and all that. It makes me see a straight line going across the tops. Maybe try some height variations? At least, move the middle of the trees up a tile so it gets rid of the repetitive pattern.

And for color connections, I'd say make the pinetree bark the same as the other tree barks so it be connected to the other trees.

I really like it overall though. :)
Reply }
#12
Night and daaaaaaay, you are the one... [Image: guitar-play.gif]
[Image: GomeisaRefuge.png]
[Image: GomeisaRefuge2.png]
Reply }
#13
I like to know what that key is doing up there :P. (And don't say something like "its just there to make the player curious, but that you actually can't do anything with it", I'll hunt you down :P)
Reply }
#14
EJlol Wrote:I like to know what that key is doing up there :P. (And don't say something like "its just there to make the player curious, but that you actually can't do anything with it", I'll hunt you down :P)
It's just there to... be a door :P
Reply }
#15
**EJlol starts the hunt* :P
Reply }
#16
Aha, the key had me confused too. :P

I've a new screenshot. It's a new project I've been working on for the past few days.
[Image: efq4ix.png]
This is not a bullet hell game.
Reply }
#17
It looks interesting, and while not very elaborate it's kind of pleasant to see, what is it about?
Reply }
#18
Yeah, what exactly do you have to do here? it looks weird. Do you have to shoot or is it more of a puzzle? Also, I have a couple screenshots to post. In a minute.

Here they go.
[Image: BurnItDown.jpg]
[Image: MionisHouse.jpg]
[Image: OriginForest-1.jpg]
Reply }
#19
@Yin:
I really suck when it comes to providing some feedback, don't mind me.
I really liked almost everything about the first screenshot but that lantern placed on the wooden house just doesn't seem right, at least to me. Meh, I could be wrong there. :P
As for that second screenshot, while I like the map, there are a few objects or tiles which doesn't fit in with the rest of the mostly rtp map.
For the third screenshot, sorry for the vague feedback, I liked pretty much everything. XD

I also notice what appears to be some inconsistency with the shadows of objects and trees. The shadows in each screenshot are different from each other.

In the first screenshot, the shadows look translucent (okay, cool).
In the second screenshot, the shadows are totally grey.
In the third screenshot, the shadows look like they have a halftone pattern and also translucent.
----------
@Charlie Lee and Yin:

The untitled arcade-like game's gameplay is like this:
The player's ship has four different colors it can transform to. Red, Blue, Green and Purple.
The enemy ships represent a certain color.

The player ship has to collide with the matching color enemy ship (ex: red to red). If the player uses a different color and rams into the enemy ship (ex: red to blue), the beam below loses a health point (which you'll see when it changes colors) and you're back to your restart point.

You also cannot let the enemy ships get to the beam below or else it will lose more health. The enemy ships will also increase in numbers whenever you start achieving a higher score (you'll be able to go to the thousands!).

Each colored ship will also move a certain way. :P
Reply }
#20
@Punk
D: I wanna play bullet-hell game!!

That looks good btw. ^^

@Yin
Nice atmosphere. ^^ The last screen might be a little bit too dark though.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 12,771 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 8,874 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 7,541 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 23,126 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 5,645 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 36,221 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 34,728 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 19,373 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 14,551 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: