Maps and screenshots thread
#51
Thanks. I like your picture by the way. Are you making a mario style game? If so that picture is perfect.
Reply }
#52
Say, is that for your "not for pussies" project? Sorta looks like it, I think.

Anywho, it's been a while since I've posted a screenshot to my now titled project, Colorship Collision. I was way too busy posting new scripts here. Anyway, I still need to work on the huds, menus, mechanics and tiles of this game. Here's a quick screenshot of the pause screen and new (WIP) hud in action. The image below (well, particularly the hud, map and pause screen) isn't going to reflect the final presentation of the game as they still need tweaking.

[Image: kf0g36.png]
Reply }
#53
Well, I like it. As you said, the HUD might need a little work, but the bakground and the game logo are guuud, imo.

Here's a "little" something I'm working on :
[Image: skilltree.png]
Reply }
#54
Woah, Micko, that looks good! Is that evented? Punk, it looks like it's coming along well. Like you said, the HUD is a bit lacking, but overall, I think it looks really good. The logo too.
Reply }
#55
Nah, it's just a prototype I made, not evented/scripted yet. The green background will be changed when it will be done, by the way. I'm gonna do this with a script, if I can.

Just an information : the left skill tree will be filled with skill points (What I called Expertise Points for my game). I gain one skill point per level. The right skill tree will most likely be for active skills only, with an increased cost of skill points and a limit of... Let's say 2 skills per line. Well, I still have to think about it and to actually make it. I'd also like the player to be able to reset the trees, but this'll come later!
Reply }
#56
Punk: Lookin good so far. Keep it up.

MicKo: Really like the design. There are skill tree scripts online but it could be evented too. Your call lol
Reply }
#57
Yeah, I do like the layout of the skill tree system. :)

There are actual Skill Tree scripts??? Gonna post a script request. :P
Reply }
#58
Haha. I know I've seen one in the past that was a skill tree (Might still have it somewhere.) And there was also SephirothSpawn's Sphere Grid script which is very similar to a skill tree script.
Reply }
#59
Random map #1 :
Content Hidden

Bwah. Need custom tilesets. ;_;
Reply }
#60
Good mapping MicKo, and the skill tree is really cool.
In my personal ranking, tilesets are the last thing to be worried about.
If you've got story and gameplay, with these mapping skills you can make a very good game.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 15,393 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 9,731 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 8,546 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 26,494 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 6,261 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 42,064 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 40,950 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 22,236 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 15,975 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: 73 Guest(s)