Last one before I post the complete town map, and the even bigger interconnected world map in the main AE thread. We have a casino tucked away between two waterfalls and its adjacent pump house. A skyscraper with penthouses and balconies. the three point building is another shopping center. There's some more construction, and a few other houses all at the top of the riverbed.
So, as you may or may not know, due to some clever debating and goading, I started a mapping and game project using MV again, and tried different styles for a cavern-like environment. While some would simply use Galv's layers and call it a day, as I showed with one of my previous entries, I decided to try to convert what would have been doodads to the traditional tilemap decorating.
I think I'm finally satisfied with how the floorplan comes together, with the architecture for the maps being relecated to only two pages of the TIleset, B and C respectively. This will free me to use either doodads or even the A1-A5 for floor decals, and C and D for extra bits, allowing me to focus on Yanfly's Grid Free Doodads for specific touches, and STILL use Galv's Layers if I want to try for a shadowing effect over the map as a whole. Floor texturing is simply a repeating parallax background with a blank tile for passability and a region tag for blocking and impassability.
The map was created in PRG Maker MV.
Tile size: 48
Extra Tools used: Photoshop for Tileset crafting
Extra plugins planned: Yanfly's Grid Free Doodads, Galv's Layers
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
(02-03-2023, 05:05 PM)KasperKalamity Wrote: That's a gorgeous tileset, do you have a bigger shot of that city?
The pink one? I should, yes.
The castle has an interior as well, which is how you get onto the balcony.
The tileset is a mix of edited RTP, some magic tiles by metsss and BIT/O as well as some stuff from Celianna's Ancient Dungeons. Most notably; the windows.
This is just another screenshot of a game that may never be finished, but I wanna share it just in case I could make something out of it. At least, it could serve me as a valuable learning experience of sorts.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
06-04-2023, 08:44 AM (This post was last modified: 06-04-2023, 10:07 AM by kyonides.)
Well, thanks to a new tileset that I definitely had to mix with our old friend the RTP, I managed to design this brand new map on ye old but lovely RMXP.
So what do you think about it, guys?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
06-04-2023, 08:28 PM (This post was last modified: 06-05-2023, 12:39 AM by kyonides.
Edit Reason: Version 5
)
EDIT: By the way, I made the wall behind the lava portal one tile taller than on the previous screenshot.
Version 5 of my latest map!
The lava is the default autotile indeed.
Molten steel!? You mean the lamps or torches? Or the molten edges?
So far all of the gems are static because they're just normal tiles. I didn't use any event to animate those reddish gems, butI could try that later on...
Concerning those other improvements, I prefer to get a PM just in case I messed terribly with something very specific.
Done animating the reddish gems!
Yes, the portal is animated because I used the lava autotile and then covered it with modified tilesets of that very same eerie portal. It feels good to be tricksy here.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.