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 H-Mode7
(04-25-2011, 04:58 PM)Thomas6497 Wrote: I have the same problem.

[Image: beug-hm7-2810253.png]

It's quite annoying because you can't put two characters following...

I have another problem,

[Image: beug-hm7-2810426.png]

There is a strange black line between the ground a the wall (the wall is a texture).

I hope you can answer me and sorry for my bad English (i'm French too).

how did you centred the hero in the upper screen?
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@MGC, how can we make higher buildings, I mean more than just 3 blocks on the ground.

@Thomas6497, I got the same question like renekokkie.
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Can i rotate the screen like Breath of Fire 3 or 4?
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Gigatom~ > you can't do that with the current version. This engine was originally designed for small heights.

edmhotta > I'm not sure to understand : didn't you try the following commands ?

Optionnal tag :
[%XXX] : XXX is the angle of rotation (in degree) : 0 -> 359, 0 by default

- To set a new angle of rotation (0~379) :
$scene.hm7_set_theta(new angle)
To slide progressively into a new angle of rotation :
$scene.hm7_to_theta(angle, speed, dir)
To increase/decrease the angle of rotation :
$scene.hm7_increase_theta(value)
Some scripts :
Working on :
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(07-08-2011, 08:19 PM)MGC Wrote: renekokkie > you can't have a map using both scripts, but I don't think these two are incompatible (some maps using NeoM7 and others using HM7). I didn't give a try though.

can u do that?
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[OV] Doesn't exist on H Mode7 and the Bliss ABS is compatible same in NeoMode7?
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renekokkie > With the scripts in this order :
- Neo Mode 7 Part 1~5 (29/03/2010)
- Neo Mode 7 +
- H-Mode7 v.1.2.2
I was able to transfer the player from one type of map to another one without any problem :
H-Mode7 map <-> Neo Mode 7 map <-> Normal map <-> H-Mode7 map

edmhotta > the [OV] feature isn't implemented in H-Mode7, but I can easily add it to the future version. You need to change manually the graphics to obtain the same result currently.
About the Blizz-ABS/NeoM7 compatibility, I made a patch for MetalRenard some time ago. The scripts were pasted in this order :
- Neo Mode 7 Part 1~5 (29/03/2010)
- Neo Mode 7 +
- Blizz ABS 1~3 (v.2.70)
- Blizz exp (v.1.01b)
- Compatibility patch
Patch

There is no patch handling a Blizz-ABS/HM7 compatibility for the moment. If ever it has to be made, it will be with a more advanced version of the HM7 engine.
Some scripts :
Working on :
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I can't do a hole like this?
[Image: unled2ihr.png]
One idea:
[Image: unled1sy.png]
That's all.
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The raised terrain effect is created by a Heightmap system. A grayscale map that indicates how tall a single pixel is drawn starting from the bottom on up. This means you can have various objects that have large bases that can taper to smaller points to the center. Unfortunately, there is nothing to let an individual object from having a break or gap or to let the pixels start growing from the top of a texture down.

The only way to create a similar effect right now is by creating a single heightmap for the 'base' of your object. Place an event or 2nd layer object with a thinner/smaller heightmap. And finally place a 3rd layer object that is larger on top of it. This system does not use complex 'mesh' or 3-D Modeling graphics like those in Oblivion.

And the texture map you displayed? The texture map only applies the graphic texture to the object created by the height map. It doesn't define the shape of the map object in any way.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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hello

i've a problem
im using the same scripts like bibuze on page 5.
but there is a problem here can you watch a video:
http://www.youtube.com/watch?v=KDMCaNTm52E
there is some thing worng with the camera, you can see it when the camera turns
please help me
Reply }


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