12-06-2011, 04:42 AM
Call Map Event
Version: 1.0
Version: 1.0
Introduction
Okay, it sucked that RPGMaker XP dropped this feature, but it wasn't hard to code after looking at the default 'call common event' command.
It creates a new 'event' accessibility to the events of a map, so it has to be below Game_Event at the very least. Other than that, it merely creates a new method for the Interpreter class which does not interfere with any other system. It should be compatible with all other scripts.
Script
The Script
Instructions
Easy instructions that are in the script.
Compatibility and Installation
Freakin' compatible.
Terms and Conditions
Free for use, even in commercial games