Permanent Event Erase
#1
Permanent Event Erase
Version: 1.2



Introduction
Are you tired of having erased events from the map only to see them pop up again once you return? Sick of having to make switches for something that shouldn't even re-appear? This script may be for you. This feature takes the Map Event call: ERASE EVENT and makes it permanent.



Script
Ooh! Clickies!
It's a unicode .txt file with a .doc extension.



Instructions
Easy to use actually...



Terms and Conditions
Free for use, even in commercial projects. Due credit is all that's requested.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#2
BUMP
to version 1.1
A small change. Apparently the @id value in the Game_Event class is not the actual EVENT ID. So a subtle change to self.event.id was the fix needed.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#3
BUMP
to version 1.2
Arg! I changed ONE of the values, but the script had a conditional branch. I needed to add a second change. My bad. Forgot then. Got it fixed up now
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Event Spawner Fixes DerVVulfman 8 16,992 01-02-2018, 05:48 AM
Last Post: DerVVulfman
   SDK DVV Add-On: Event Comment Supplemental DerVVulfman 5 11,852 09-25-2016, 09:20 PM
Last Post: DerVVulfman
   ELSA (Event Layering Script Advance) JayRay 0 6,015 02-25-2015, 04:15 AM
Last Post: JayRay
   Event Transparency DerVVulfman 5 11,960 03-09-2013, 05:42 AM
Last Post: DuongCool
   Call Map Event DerVVulfman 0 5,348 12-06-2011, 04:42 AM
Last Post: DerVVulfman
   Common Event Self Variables XP PK8 0 877 09-17-2009, 04:57 AM
Last Post: PK8
   Call Event XP woratana 0 4,418 01-22-2009, 12:21 PM
Last Post: woratana
   Event Messages & Tail Indicator ParaDog 0 4,571 03-04-2008, 04:44 AM
Last Post: ParaDog
   Anti Event Lag Script Near Fantastica 0 4,325 03-02-2008, 07:38 AM
Last Post: Near Fantastica
   Advanced Event Triggers Near Fantastica 0 4,293 03-02-2008, 07:36 AM
Last Post: Near Fantastica



Users browsing this thread: 1 Guest(s)