12-14-2013, 01:44 AM
I remember my buddy PK8 was obsessed with generators, and for good reason; to make life easier. Granted, there are some things out there that, for better or worse, already exist (or used to) but there are others that I think would be truly useful!
Wall Generator
The idea is pretty simple; just take a basic wall and ceiling tile, use it to generate all the corners and angles needed for a tileset. A color scale algorithm would be used to create tile-by-tile elevation differences.
Roof Generator
Similar to the Wall Generator, it would take a single basic roof tile and create a whole roofing set RMXP style. Of course if you were to make something like the Mining Town or Post Town roofs, it would require a little extra editing, but the system would at least do half the job for you.
Color Profile Generator
Now what this would do is take a normal object, run a best-match algorithm to get a reduced color vibrancy palette, then replace it's entire color profile with that of a designated palette. Here are some examples, profiles being "Gold", "Burnt" and "Frozen", each at 6 colors.
lol Aluxes got Goldfingered ;D
Auto-Tile Generator
It would take a basic 2 tiles, apply a designated pattern, then *BOOM!* instant auto-tile!
The template patterns could consist of 3 or more colors, the darkest representing edging, the lighter representing the tile as it gets closer to the 'main' tiles, and pure white being the completely transparent portion.
Texture Generator
I had to manually apply this, but a texture generator would take a basic tile + any other graphic, and replace it's vibrancy profile with a texture palette. (It'd work similar to the Color Profile Generator, but with entire textures instead of a palette.) Here is an example...
(I accidentally grabbed two different mountains, but that should still give you an idea...)
Got any other suggestions or ideas?
Go for it! I don't necessarily know if I'll make these generators or not, as this is just a list of ideas, but hopefully it'll influence somebody to develop these time-saving tools for us! Who knows, your tool could even be implemented into the ReGaL editor.
Also, I come up with these ideas when spriting some mundane things, so I'll revisit this thread to post more as they come.
Wall Generator
The idea is pretty simple; just take a basic wall and ceiling tile, use it to generate all the corners and angles needed for a tileset. A color scale algorithm would be used to create tile-by-tile elevation differences.
Roof Generator
Similar to the Wall Generator, it would take a single basic roof tile and create a whole roofing set RMXP style. Of course if you were to make something like the Mining Town or Post Town roofs, it would require a little extra editing, but the system would at least do half the job for you.
Color Profile Generator
Now what this would do is take a normal object, run a best-match algorithm to get a reduced color vibrancy palette, then replace it's entire color profile with that of a designated palette. Here are some examples, profiles being "Gold", "Burnt" and "Frozen", each at 6 colors.
lol Aluxes got Goldfingered ;D
Auto-Tile Generator
It would take a basic 2 tiles, apply a designated pattern, then *BOOM!* instant auto-tile!
The template patterns could consist of 3 or more colors, the darkest representing edging, the lighter representing the tile as it gets closer to the 'main' tiles, and pure white being the completely transparent portion.
Texture Generator
I had to manually apply this, but a texture generator would take a basic tile + any other graphic, and replace it's vibrancy profile with a texture palette. (It'd work similar to the Color Profile Generator, but with entire textures instead of a palette.) Here is an example...
(I accidentally grabbed two different mountains, but that should still give you an idea...)
Got any other suggestions or ideas?
Go for it! I don't necessarily know if I'll make these generators or not, as this is just a list of ideas, but hopefully it'll influence somebody to develop these time-saving tools for us! Who knows, your tool could even be implemented into the ReGaL editor.
Also, I come up with these ideas when spriting some mundane things, so I'll revisit this thread to post more as they come.