Posts: 400
Threads: 13
Joined: Mar 2010
Attempting to work with Romancing Saga 3 sprites/style (2xed for RMXP) in the hopes such an array of characters means I can do more frankenspriting and less scratch work.
Then I realise one specific non-human Team Pet will need to be utterly from scratch. why do i do this to myself
Posts: 70
Threads: 4
Joined: Mar 2010
Added a few new scripts and finally finished the first demo for my project.
Posts: 2,507
Threads: 75
Joined: Dec 2010
Did some sexy retro electronica... :3
Posts: 11,229
Threads: 648
Joined: May 2009
I just decided on the name for my Crafting rework. I'm naming it Miriam.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 310
Threads: 13
Joined: May 2011
I wanted a mission-like screen as in KH 358/2 for the collectable memories in my game, as such a recoded quest log script serves me well
no more troubles reviewing/reliving several events of the (sometimes) complex storyline!
Upcoming RPG XP project:
Legends of the Flaming Falcons
In a distant future an ancient threat stirs...heroes of old take up their arms once more.
For my writing project that includes my rmxp project I'm also maintaining a private wiki; if you wish to follow me, let me know.
My developer blog can be found here:
http://the-otherworld-tales.blogspot.be/
Gazetteer responsible for Pherione's Developer Interviews. My thread
here.
More info or questions? PM me
Posts: 365
Threads: 8
Joined: Feb 2010
Today and next week I'll be testing maps on my projects. Looking for glitches. I really hate when a sprite walks in an area that should be blocked or walk through walks.
Posts: 1,664
Threads: 391
Joined: May 2009
Then you might want to look into
Rataime's Passability Indicator Tool to help make your passability checking a little easier.
Currently working on porting Arevulopapo's Portable Engine to Ace.
Posts: 11,229
Threads: 648
Joined: May 2009
PK8's Passability. Werewolf approved.
Did you get the Particle Screen Bleed resolved?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 1,664
Threads: 391
Joined: May 2009
Nope.
Though I did manage to get it ported over to VX Ace.
Posts: 11,229
Threads: 648
Joined: May 2009
You may need to double-up on certain pieces of code for event-only particles. Those type don't bleed when scrolling.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links