Posts: 1,538
Threads: 355
Joined: May 2009
That's awesome.
I'm working on trying to make a bunch of stuff for the Windowskin Generator. At the moment, I've made 213 recolours for backgrounds since this generator I'm using lacks a Hue/Saturation/Brightness option. I will also have to make a variety of styles and patterns for the background part of the Windowskin.
Note to self, do the following:
- Solid Colors
- Linear Gradients: 0 degrees
- Linear Gradients: 45 degrees
- Linear Gradients: 90 degrees (In progress)
- Linear Gradients: 135 degrees
- Linear Gradients: 180 degrees
- Linear Gradients: 225 degrees
- Linear Gradients: 270 degrees
- Linear Gradients: 315 degrees
- Radial Gradients: Middle
- Radial Gradients: Corners
- Angle Gradients: 0 degrees
- Angle Gradients: 45 degrees
- Angle Gradients: 90 degrees
- Angle Gradients: 135 degrees
- Angle Gradients: 180 degrees
- Angle Gradients: 225 degrees
- Angle Gradients: 270 degrees
- Angle Gradients: 315 degrees
- Angle Gradients: 0 degrees reversed
- Angle Gradients: 45 degrees reversed
- Angle Gradients: 90 degrees reversed
- Angle Gradients: 135 degrees reversed
- Angle Gradients: 180 degrees reversed
- Angle Gradients: 225 degrees reversed
- Angle Gradients: 270 degrees reversed
- Angle Gradients: 315 degrees reversed
- Reflected Gradients: 90 degrees
- Reflected Gradients: 135 degrees
- Reflected Gradients: 180 degrees
- Reflected Gradients: 225 degrees
- Reflected Gradients: 90 degrees reversed
- Reflected Gradients: 135 degrees reversed
- Reflected Gradients: 180 degrees reversed
- Reflected Gradients: 225 degrees reversed
- Diamond Gradients: 0 degrees
- Diamond Gradients: 45 degrees
- Diamond Gradients: 0 degrees reversed
- Diamond Gradients: 45 degrees reversed
- Simplistic Gloss
- Simplistic Gloss Reversed
- Gradient Gloss
- Gradient Gloss Reversed
- All sorts of other stuff
So that means... OVER NINE THOUSAND images to create! No, seriously! :P Wish me luck, guys. ^_^
Edit: Okay, seriously, I'm not sure if I can do all of that. I'm looking for JS libraries on hue/saturation/brigtness and image rotation.
<div style="/* CONTAINER */ margin: auto auto; left top; background: #800080; width: 760px; height: 320px; box-shadow: 0 0 8px #000; border-radius: 8px; font-family: Constantia, 'Palatino Linotype', 'Book Antiqua', serif; color: #eee; text-shadow: 0 0 4px, 0 0 4px #000;;position:relative!important;">
<div style="/* CONTENT BG */ padding: 8px; padding-right: 0;;position:relative!important;">
<div style="/* CONTENT SCROLLER */ padding-bottom: 32px; height: 268px; width: 742px; overflow-x: auto; overflow-y: hidden; border-radius: 16px; ;position:relative!important;">
<div style="/* CONTENT */ white-space: nowrap; padding: 8px; padding-right: 0; padding-bottom: 0; height: 260px; font-size: 11px; color: #7f8cbf;;position:relative!important;">
<div style="/* SCRIPTS */ display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; height: 244px; width: 220px; padding: 4px; background: rgba(0,0,0,0.5); box-shadow: 0 0 4px #000; border-radius: 8px; margin-right: 8px;;position:relative!important;"><div style="/* SCRIPTS: TITLE */ padding: 4px; font-size: 14px; font-weight: bold; font-style: italic; letter-spacing: 1px; color: #abf; border-bottom: 1px solid rgba(170,187,255,0.5); ;position:relative!important;">RPG Maker Scripts</div><div style="/* SCRIPTS: LISTBLOCK */ width: 220px; height: 215px; overflow-y: auto; overflow-x: hidden; white-space: normal;;position:relative!important;"><div style="/* SCRIPTS: LIST */ padding: 4px; width: 208px;;position:relative!important;">
Change Character Opacity in Frames
Change Picture Properties in Frames
Change Window Properties in Frames
Change Windowskin
Composite Windowskins
Custom Movement
Damage Text Revamp
Data Backup System 2
Dash VX for XP
Dash-Enabling Equipment
Disable Dash
Initial Switches and Variables
Memorize Tones
Mirror Events
Modify Battler Collapse Effect
Move During Messages
More Move Routes
New Character Properties
New Picture Properties
Arevulopapo's Particle Engine for VX & Ace
Picture Below Characters for XP & Ace
Pictures Can Scroll Too
Rataime's Passability Indicator Tool
The Self Data Suite
Speed Up Frame Rate for Test Play
Tileset Hues
Switchless Common Events
Unlimited Graphically Layered Maps
Windowskin Converter
</div></div>
</div>
</div></div></div></div>
Posts: 1,538
Threads: 355
Joined: May 2009
Alright, this windowskin project's on hiatus for a few reasons, most of them pertaining to the site change coming in a few weeks.
I'm currently working on a new script for RMVX users, I'm trying to finish it up. In this new script I'm working on, you'll be able to set "strings" and which strings update on their own. Here's a small taste of what it can do.
I wish I could make it for RMXP but the way it's scripted is just horrible. The SDK intimidates me.
<div style="/* CONTAINER */ margin: auto auto; left top; background: #800080; width: 760px; height: 320px; box-shadow: 0 0 8px #000; border-radius: 8px; font-family: Constantia, 'Palatino Linotype', 'Book Antiqua', serif; color: #eee; text-shadow: 0 0 4px, 0 0 4px #000;;position:relative!important;">
<div style="/* CONTENT BG */ padding: 8px; padding-right: 0;;position:relative!important;">
<div style="/* CONTENT SCROLLER */ padding-bottom: 32px; height: 268px; width: 742px; overflow-x: auto; overflow-y: hidden; border-radius: 16px; ;position:relative!important;">
<div style="/* CONTENT */ white-space: nowrap; padding: 8px; padding-right: 0; padding-bottom: 0; height: 260px; font-size: 11px; color: #7f8cbf;;position:relative!important;">
<div style="/* SCRIPTS */ display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; height: 244px; width: 220px; padding: 4px; background: rgba(0,0,0,0.5); box-shadow: 0 0 4px #000; border-radius: 8px; margin-right: 8px;;position:relative!important;"><div style="/* SCRIPTS: TITLE */ padding: 4px; font-size: 14px; font-weight: bold; font-style: italic; letter-spacing: 1px; color: #abf; border-bottom: 1px solid rgba(170,187,255,0.5); ;position:relative!important;">RPG Maker Scripts</div><div style="/* SCRIPTS: LISTBLOCK */ width: 220px; height: 215px; overflow-y: auto; overflow-x: hidden; white-space: normal;;position:relative!important;"><div style="/* SCRIPTS: LIST */ padding: 4px; width: 208px;;position:relative!important;">
Change Character Opacity in Frames
Change Picture Properties in Frames
Change Window Properties in Frames
Change Windowskin
Composite Windowskins
Custom Movement
Damage Text Revamp
Data Backup System 2
Dash VX for XP
Dash-Enabling Equipment
Disable Dash
Initial Switches and Variables
Memorize Tones
Mirror Events
Modify Battler Collapse Effect
Move During Messages
More Move Routes
New Character Properties
New Picture Properties
Arevulopapo's Particle Engine for VX & Ace
Picture Below Characters for XP & Ace
Pictures Can Scroll Too
Rataime's Passability Indicator Tool
The Self Data Suite
Speed Up Frame Rate for Test Play
Tileset Hues
Switchless Common Events
Unlimited Graphically Layered Maps
Windowskin Converter
</div></div>
</div>
</div></div></div></div>
Posts: 1,538
Threads: 355
Joined: May 2009
Still working on the strings script for RMVX. So far, I've made 246 strings, 82 each meant for party members 0 (first) to 2 (third). I need to make 82 more strings for party member 3 (fourth). Then I've to work on more strings.
<div style="/* CONTAINER */ margin: auto auto; left top; background: #800080; width: 760px; height: 320px; box-shadow: 0 0 8px #000; border-radius: 8px; font-family: Constantia, 'Palatino Linotype', 'Book Antiqua', serif; color: #eee; text-shadow: 0 0 4px, 0 0 4px #000;;position:relative!important;">
<div style="/* CONTENT BG */ padding: 8px; padding-right: 0;;position:relative!important;">
<div style="/* CONTENT SCROLLER */ padding-bottom: 32px; height: 268px; width: 742px; overflow-x: auto; overflow-y: hidden; border-radius: 16px; ;position:relative!important;">
<div style="/* CONTENT */ white-space: nowrap; padding: 8px; padding-right: 0; padding-bottom: 0; height: 260px; font-size: 11px; color: #7f8cbf;;position:relative!important;">
<div style="/* SCRIPTS */ display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; height: 244px; width: 220px; padding: 4px; background: rgba(0,0,0,0.5); box-shadow: 0 0 4px #000; border-radius: 8px; margin-right: 8px;;position:relative!important;"><div style="/* SCRIPTS: TITLE */ padding: 4px; font-size: 14px; font-weight: bold; font-style: italic; letter-spacing: 1px; color: #abf; border-bottom: 1px solid rgba(170,187,255,0.5); ;position:relative!important;">RPG Maker Scripts</div><div style="/* SCRIPTS: LISTBLOCK */ width: 220px; height: 215px; overflow-y: auto; overflow-x: hidden; white-space: normal;;position:relative!important;"><div style="/* SCRIPTS: LIST */ padding: 4px; width: 208px;;position:relative!important;">
Change Character Opacity in Frames
Change Picture Properties in Frames
Change Window Properties in Frames
Change Windowskin
Composite Windowskins
Custom Movement
Damage Text Revamp
Data Backup System 2
Dash VX for XP
Dash-Enabling Equipment
Disable Dash
Initial Switches and Variables
Memorize Tones
Mirror Events
Modify Battler Collapse Effect
Move During Messages
More Move Routes
New Character Properties
New Picture Properties
Arevulopapo's Particle Engine for VX & Ace
Picture Below Characters for XP & Ace
Pictures Can Scroll Too
Rataime's Passability Indicator Tool
The Self Data Suite
Speed Up Frame Rate for Test Play
Tileset Hues
Switchless Common Events
Unlimited Graphically Layered Maps
Windowskin Converter
</div></div>
</div>
</div></div></div></div>
Posts: 11,278
Threads: 647
Joined: May 2009
Oh, another Ara Fell fan?
Eep? Um, what if you decided to have 16 heroes in your party?
Well, I'm bored at work. Can't wait to get home and sit down to some nice, safe scripting. I'll probably work on that request in my 'Vehicle' thread.
Posts: 1,538
Threads: 355
Joined: May 2009
@Derv:
...Crud. o_o; That would make 1312 strings for the entire party. D:
<div style="/* CONTAINER */ margin: auto auto; left top; background: #800080; width: 760px; height: 320px; box-shadow: 0 0 8px #000; border-radius: 8px; font-family: Constantia, 'Palatino Linotype', 'Book Antiqua', serif; color: #eee; text-shadow: 0 0 4px, 0 0 4px #000;;position:relative!important;">
<div style="/* CONTENT BG */ padding: 8px; padding-right: 0;;position:relative!important;">
<div style="/* CONTENT SCROLLER */ padding-bottom: 32px; height: 268px; width: 742px; overflow-x: auto; overflow-y: hidden; border-radius: 16px; ;position:relative!important;">
<div style="/* CONTENT */ white-space: nowrap; padding: 8px; padding-right: 0; padding-bottom: 0; height: 260px; font-size: 11px; color: #7f8cbf;;position:relative!important;">
<div style="/* SCRIPTS */ display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; height: 244px; width: 220px; padding: 4px; background: rgba(0,0,0,0.5); box-shadow: 0 0 4px #000; border-radius: 8px; margin-right: 8px;;position:relative!important;"><div style="/* SCRIPTS: TITLE */ padding: 4px; font-size: 14px; font-weight: bold; font-style: italic; letter-spacing: 1px; color: #abf; border-bottom: 1px solid rgba(170,187,255,0.5); ;position:relative!important;">RPG Maker Scripts</div><div style="/* SCRIPTS: LISTBLOCK */ width: 220px; height: 215px; overflow-y: auto; overflow-x: hidden; white-space: normal;;position:relative!important;"><div style="/* SCRIPTS: LIST */ padding: 4px; width: 208px;;position:relative!important;">
Change Character Opacity in Frames
Change Picture Properties in Frames
Change Window Properties in Frames
Change Windowskin
Composite Windowskins
Custom Movement
Damage Text Revamp
Data Backup System 2
Dash VX for XP
Dash-Enabling Equipment
Disable Dash
Initial Switches and Variables
Memorize Tones
Mirror Events
Modify Battler Collapse Effect
Move During Messages
More Move Routes
New Character Properties
New Picture Properties
Arevulopapo's Particle Engine for VX & Ace
Picture Below Characters for XP & Ace
Pictures Can Scroll Too
Rataime's Passability Indicator Tool
The Self Data Suite
Speed Up Frame Rate for Test Play
Tileset Hues
Switchless Common Events
Unlimited Graphically Layered Maps
Windowskin Converter
</div></div>
</div>
</div></div></div></div>
Posts: 11,278
Threads: 647
Joined: May 2009
@ PK8
Can you make arrays?
Code: Game_String[55] = ['Aluxes', 'Basil', 'Cyrus', 'Dorothy', 'Estelle'..... ]
That way, your string could be /GS[55][2] to bring up 'Cyrus'
Hey! You gave me some scripting to do !!!
Posts: 1,538
Threads: 355
Joined: May 2009
The variable I'm using is a hash. D:
<div style="/* CONTAINER */ margin: auto auto; left top; background: #800080; width: 760px; height: 320px; box-shadow: 0 0 8px #000; border-radius: 8px; font-family: Constantia, 'Palatino Linotype', 'Book Antiqua', serif; color: #eee; text-shadow: 0 0 4px, 0 0 4px #000;;position:relative!important;">
<div style="/* CONTENT BG */ padding: 8px; padding-right: 0;;position:relative!important;">
<div style="/* CONTENT SCROLLER */ padding-bottom: 32px; height: 268px; width: 742px; overflow-x: auto; overflow-y: hidden; border-radius: 16px; ;position:relative!important;">
<div style="/* CONTENT */ white-space: nowrap; padding: 8px; padding-right: 0; padding-bottom: 0; height: 260px; font-size: 11px; color: #7f8cbf;;position:relative!important;">
<div style="/* SCRIPTS */ display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; height: 244px; width: 220px; padding: 4px; background: rgba(0,0,0,0.5); box-shadow: 0 0 4px #000; border-radius: 8px; margin-right: 8px;;position:relative!important;"><div style="/* SCRIPTS: TITLE */ padding: 4px; font-size: 14px; font-weight: bold; font-style: italic; letter-spacing: 1px; color: #abf; border-bottom: 1px solid rgba(170,187,255,0.5); ;position:relative!important;">RPG Maker Scripts</div><div style="/* SCRIPTS: LISTBLOCK */ width: 220px; height: 215px; overflow-y: auto; overflow-x: hidden; white-space: normal;;position:relative!important;"><div style="/* SCRIPTS: LIST */ padding: 4px; width: 208px;;position:relative!important;">
Change Character Opacity in Frames
Change Picture Properties in Frames
Change Window Properties in Frames
Change Windowskin
Composite Windowskins
Custom Movement
Damage Text Revamp
Data Backup System 2
Dash VX for XP
Dash-Enabling Equipment
Disable Dash
Initial Switches and Variables
Memorize Tones
Mirror Events
Modify Battler Collapse Effect
Move During Messages
More Move Routes
New Character Properties
New Picture Properties
Arevulopapo's Particle Engine for VX & Ace
Picture Below Characters for XP & Ace
Pictures Can Scroll Too
Rataime's Passability Indicator Tool
The Self Data Suite
Speed Up Frame Rate for Test Play
Tileset Hues
Switchless Common Events
Unlimited Graphically Layered Maps
Windowskin Converter
</div></div>
</div>
</div></div></div></div>
Posts: 1,538
Threads: 355
Joined: May 2009
I believe this is day four of me working on the string script. So I'm done with setting pretty much all of the strings. Or so I thought. Now I feel like the number of strings are too numerous and probably intimidating. Plus I'm sure users don't want to start their custom strings at ID 405.
I have an idea though. I might be able to map the strings to NEGATIVE integers and then everyone will be happy, or so I hope. :D That's going to take me a few hours. D:
<div style="/* CONTAINER */ margin: auto auto; left top; background: #800080; width: 760px; height: 320px; box-shadow: 0 0 8px #000; border-radius: 8px; font-family: Constantia, 'Palatino Linotype', 'Book Antiqua', serif; color: #eee; text-shadow: 0 0 4px, 0 0 4px #000;;position:relative!important;">
<div style="/* CONTENT BG */ padding: 8px; padding-right: 0;;position:relative!important;">
<div style="/* CONTENT SCROLLER */ padding-bottom: 32px; height: 268px; width: 742px; overflow-x: auto; overflow-y: hidden; border-radius: 16px; ;position:relative!important;">
<div style="/* CONTENT */ white-space: nowrap; padding: 8px; padding-right: 0; padding-bottom: 0; height: 260px; font-size: 11px; color: #7f8cbf;;position:relative!important;">
<div style="/* SCRIPTS */ display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; height: 244px; width: 220px; padding: 4px; background: rgba(0,0,0,0.5); box-shadow: 0 0 4px #000; border-radius: 8px; margin-right: 8px;;position:relative!important;"><div style="/* SCRIPTS: TITLE */ padding: 4px; font-size: 14px; font-weight: bold; font-style: italic; letter-spacing: 1px; color: #abf; border-bottom: 1px solid rgba(170,187,255,0.5); ;position:relative!important;">RPG Maker Scripts</div><div style="/* SCRIPTS: LISTBLOCK */ width: 220px; height: 215px; overflow-y: auto; overflow-x: hidden; white-space: normal;;position:relative!important;"><div style="/* SCRIPTS: LIST */ padding: 4px; width: 208px;;position:relative!important;">
Change Character Opacity in Frames
Change Picture Properties in Frames
Change Window Properties in Frames
Change Windowskin
Composite Windowskins
Custom Movement
Damage Text Revamp
Data Backup System 2
Dash VX for XP
Dash-Enabling Equipment
Disable Dash
Initial Switches and Variables
Memorize Tones
Mirror Events
Modify Battler Collapse Effect
Move During Messages
More Move Routes
New Character Properties
New Picture Properties
Arevulopapo's Particle Engine for VX & Ace
Picture Below Characters for XP & Ace
Pictures Can Scroll Too
Rataime's Passability Indicator Tool
The Self Data Suite
Speed Up Frame Rate for Test Play
Tileset Hues
Switchless Common Events
Unlimited Graphically Layered Maps
Windowskin Converter
</div></div>
</div>
</div></div></div></div>
Posts: 1,115
Threads: 41
Joined: May 2009
I'm turning the CTB into an ATB... well sort of...
Posts: 11,278
Threads: 647
Joined: May 2009
Charlie... they will never stop asking. Why read a manual and flip through the pages when they can ask the source? Meh... it'll cut down on questions though. Still, I do have Animbat for VX you can work with. I got no problem there.
BLITZBALL??!! :smile:
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