Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:18 AM
(This post was last modified: 05-18-2025, 10:59 PM by DerVVulfman.)
ARCHIVED SCRIPT LISTINGS
Here, you can find a list of all archived Scripts that are not within the main "Scripts Database" board, but within separate Forum boards dedicated to sites archived.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:18 AM
(This post was last modified: 05-16-2025, 05:05 AM by DerVVulfman.)
ARCHIVED SCRIPTS
XNA and C# Code
[Asylum] Camera2D, A useful Camera to use in 2D games.
by garfunkle (May 26, 2011)
This camera is a great way to extend your game world beyond the restrictions of screen resolution and allowing you to create large expansive worlds with ease.
[Asylum] Input Wrapper Class
by garfunkle (May 27, 2011)
This is a simple implementation of an Input Wrapper for XNA (should work in 3.1 and 4). It uses methods to determine keys pushed and uses specific methods to call movement direction.
[Asylum] My Pong Game
by Wipedout (June 2, 2011)
The Game is the most basic you can get, no scoring no menu, just the bare basics
the ball bounces around and can bounce of the paddles
[Asylum] rotating an object based on mouse location and muzzle point.
by Lethrface (July 8, 2011)
This is in my main level class in the update function to determine the angle of the players torso as well as getting the muzzle's location based on the torso's angle. I did leave out some of the gamepad related stuff because if you can figure out how to do it with the mouse you can generally figure it out with the mouse.
[Asylum] Small Snippets, Little bits of code
by garfunkle (July 2, 2011)
I'll be posting little snippets of code in this thread that don't warrant an entire topic of their own. Mostly will be useful little methods of doing something that is easy enough in concept, but you might not know how to do in C# specifically.
GameMaker Code
[Asylum] 8-Directional Movement code
by InFecTioN (May 26, 2011)
This bit of code will allow your object to move in 8 directions.
[RRR] Game Maker Tutorial
by darkyoshi (December 22, 2008)
This will go from basics to intermediate and assumes the reader at least has knowledge of programming concepts like variables and arbitrary numbers. This is focused on some general scripting for GML, not how-tos.
[RRR] LRG Dialog Box Version 2.0
by LRG (February 4, 2009)
A GM RMXP styled dialog box that does not freeze the game. It includes a few useful scripts such as (draw_border, string_fit, etc...)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:20 AM
(This post was last modified: 05-16-2025, 05:19 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
A to B
[Asylum] ABS Add-On
by Takanuva Hagah, 04-08-2006
I am worked on this script: HP bars for all ABS enemies
[Asylum] Actor Customization
by Synthesize, 01-21-2008
Actor Customization allows the player to build their playable characters based on Points earned from Quests or levels.
[Asylum] Actor Enemy HP Bars
by Raziel, 07-14-2006
This script allows you to display the character's HP/SP and the Enemy's HP on the battle screen.
[Asylum] Actor Stat Bonuses
by SephirothSpawn, 03-15-2006
Allows you to give Bonuses to the actors based off equipment or class id. You can give bonuses based off percents, or direct points.
[Asylum] Actor's Weapon Skill
by Leon Westbrooke, 09-21-2006
This script tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script)
[Asylum] Add-On For Craft Scene
by Derk-Jan, 12-30-2005
There where some people (including me) wich wnated to have jackatredes itemdetail vieuw work together with the crafting scene from deke... well I FINNALLY DID IT...
[Asylum] Add-on to ABS (enemy hp bars)
by dragonslayer, 10-06-2005
you need to have near abs
[Asylum] Add-Ons for GTBS
by iPenguin, 06-10-2010
I've been working on adding code and such to make the TBS more customizable or just new features. Check each spoiler for a short summary along with another spoiler containing the code.
[Asylum] Addon or Update Script System BETA
by samamanjaro, 11-15-2006
The Addon or Update Script system allows for you to make addons and fixes for your game, the way it works is when you encrypt your game it does not encrypt Data, so that will allow for you to fix your game and just release the fixed map, thus making it better then download the whole game again, (great for big games!)
[Asylum] Addonscript for FFX2 Menu
by Akxiv, 06-17-2006
OK, you downloaded the FFX2 Menu from this page and you want that the Save button change the color to grey if save is disabled.
[Asylum] Advanced Command Windows
by Tsunokiette, 07-07-2006
This is a script which allows you to make vertical or horizontal command windows with or without icons as well as have changing text and or text color depending on what's selected. You can also disable the cursor easily.
[Asylum] Advanced Equipment Screen
by Narc the Jester, 04-04-2011
Some mod for original system.
[Asylum] Advanced Game over to inn
by Slanter, 03-23-2007
This is a pretty simple script that just makes you go to a certain location when you die, instead of going to the title screen.
[Asylum] Advanced Gold Display
by Dubealex, 02-12-2005
In RMXP, the gold display is simple, as if you have 1256456 GP , it will display just like that. I made a script that will show the gold like this:
1,256,456 GP
[Asylum] Advanced Menu Screen
by Kanon, 11-21-2008
This script was designed to modify entire of the menu screen.
[Asylum] Animated Message Script
by dragonslayer, 05-04-2005
here is the script for it, you need to make a face for you character, three of them with the name of the character set and put them in the folder call Face in the characters folder.
[Asylum] Advanced MessageBox from the OS
by Maumau, 11-25-2008
It's very simple to show the messageboxes in a comum program, and now will be simple in your game too!
[Asylum] Advanced Monster Database
by SephirothSpawn, 11-19-2005
Assign Monsters into Groups, for quicker searching
After Seeing an Enemy, it Unlocks the Basic Stats.
After Defeating the enemy, see the Amount of Gold Dropped, Items Dropped, and Experience Recieved
[Asylum] Advanced Text Effects Script (ATE)
by Samo the thief, 03-08-2007
Hey! are you tired of putting the same draw text four times more with a x-1 or something like that when trying to do an outline. Maybe you do a window_base new method called draw_text_outline. Well, i have a faster way with the smallest script i ever written.
[Asylum] Advanced Time System - Near
by Dubealex, 11-26-2004
posted by Near Fantastica, 11-29-2005 (with SDK flags)
At first glance, it looks like Ccoas's weather system, but as you scroll down you'll see it's all there.
[Asylum] Advanced Title Screen
by Kaito, 09-19-2005
Cursor instead of windowskins
Pictures instead of text
[Asylum] Advanced Title Screen 2
by kaito, 09-19-2005
This time, it does not use any cursor...But it changes picture when you the command is highlited.
[Asylum] Affection Script
by RPG Fan, 07-26-2005
The value of var is the ID of the variable where affection ID 0 will be held. ID 1, 2, 3 etc. as well as you're current soulmate (which will automactically Calculated) will be stored the variables after the one that was just added.
[Asylum] After Battle Changes 1.1
by Slipknot 2-15-2006 *did Slipnot mis-type the date?
posted by Sheol, 02-07-2006
With this script, the actors will recover all the hp and sp when they level up; and the exp will be splited. (If two actors can get exp, and normal received is 20, each one will receive 10)
[Asylum] AIM Script Pack
by vgvgf, 09-13-2007
This script simulates the RGSS module "Input". It is not the original module, but it has all the original module functions and some new.
[Asylum] Alignment Modifiers
by Mister C Major, 05-01-2007,
The system entails the following; dependant if your character uses physical (attack) or magic (skills), their alignment modifier gets shifted making them more attuned with their physical/magical abilities, by doing so, one can have a preset list of skills which a character can learn if their physically or magically affiliated, one can even determine which classes he has the option of evolving to.
[RRR] Ammo Requirements
Synthesize, 08-15-2007
With this script the actors can only attack and/or do specific skills if they have enough ammo in the inventory. The designer can set every weapon to use it's very own unique ammo count and ammo easily via the options at the top.
[Asylum] Ammo Script
by Dubealex, 05-27-2005
This is a basic ammo script. It will check who is attacking, with which weapon, and it will decrease an item number that is linked with that weapon.
[RRR] Animated CMS
viraniz, 11-23-2009
A Script for a animated cms
[Asylum] Animated Icons
by Slipknot
posted by Samo the thief, 12-11-2006
Did you got knowing of Animated Sprites script by Slipknot?. If no one's remembers it, i will post it here.
[Asylum] Animated 1 Hero CMS - SDK
by Caldaron
grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script
[Asylum] Animated 1 Hero CMS-Non-SDK
by Caldaron
grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script
[Asylum] Animated Options Script
by Samo the thief, 06-18-2007
It is really simple, it puts an icon before an option and when you have your cursor above it, it does an animation! All in one simple Script!
[Asylum] Animated Sprites
by Slipknot
posted by Sheol, 01-29-2006
This is a easy way to use controlled animated sprites
[Asylum] Animations. A cool script indeed!!!
by Baskinein from RMXP.net.
posted by squall789, 09-22-2005
Want to build a great menu with animations in it?
Want to create a new battle system with animations?
Or do you just want to have animations on the map?
Well, if answered yes to any of those questions or you are just thinking about saying yes then this script is just what you need.
[Asylum] AP SYSTEM
by dragonslayer, 06-12-2005
When you go to the equip menu, if you press A, a window will pop up, that will allow you to add point to a weapon.
[Asylum] ARMs Script
by El Conductor, 08-04-2007
If you don't know what ARM's are, they are special gun type weapons featured in the game Wild Arms. This script lets you use these weapons in battle.
[Asylum] Art Gallery
by datriot, 05-05-2006
This script allows you to put art in your game and view them in this art gallery. (This is based of the Final Fantasy: Origins Art Gallery)
[RRR] Asan'Tear Battle System
Ryex, 10-18-2009
This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI.
[Asylum] ASH GTBS Workshop
by Ashillion, 03-27-2011
GTBS is the best. So here you will find my work fixes and add-ons for it.
[Asylum] Atk, PDef, MDef level up
by PhotonWeapon, 07-26-2006
With some editting, Attack Power, Physical Defense, and Magic Defense will all raise along with your levels, just like HP, Strength and the rest.
[Asylum] ATP(Advanced Text Paragrapher)
by Samo the thief, 04-05-2007
This script transforms a really long script in a paragraph(like a loong description.)
[Asylum] ATS - Advanced Time System R1
by Dubealex, 03-08-2005
I decided to release what I've done of my ATS (The script I was doing to replace my old and out dated NDS). SInce I did not have the time to fully debug and create the "user-friendly" interface and manual yet, I call it a BETA release, use at your own risk and peril...
[Asylum] Attack with no weapon
by Sephirothtds, 05-05-2007
Well that aside this script basically allows you to have the players Strength as their Attack power when they have no weapons equiped instead of magically losing all of their attack powers for having no weapon.
[Asylum] Audio Encryption Script
by Behemoth, 10-26-2006
posted by InfiniteSpawn, 05-09-2007
Obviously, what it does is encrypts your audio music. This will not encrypt MP3 files. You must change it to either OGG, WAV, or WMA.
[RRR] Auto Colored Words [Tutorial]
Slipknot, 06-27-2006
You should know how to use \C[#] and give text a new color. This tutorial will try to teach you, how simplify and make pre-determined words colorized by just adding a small script line in the Window_Message script.
[Asylum] Auto Command
by Racheal of Dragonfly, 02-22-2007
This is a simple script that adds the "Auto" Command to the Party Command bar in a DBS. Instead of having to select Attack for each character, this has each character 'melee' attack a random enemy.
[Asylum] Auto Skipping Message
by Sonokawa, 09-02-2006
This is the Script to Auto Skip the Message. You go in Window_Message , replace all with my Code.
[Asylum] Auto-credits
by corbaque, 11-23-2006
Concentrate and discret, you can use it with a file test, for be sure of validity of credits.
[Asylum] AutoLife
by XRXS
posted by Dark Akiko, 08-12-2005
If an actor dies with the statues effect "AutoLife" (or whatever you name it) they will be automatically risen from the dead
[Asylum] Autoload script (and autosave script for anyone who can fix it)
by Jeffro, 09-07-2005
Autoload Script: Use this to automatically load your first save slot to bypass the title screen you can make your own title screen with it!
[Asylum] Automatic save-slot selection
by Jimmie, 05-01-2009
This script makes the game automatically choose a save-slot for the player when saving.
[Asylum] Awesome Show Choices
by Jimmie, 07-23-2009
In short it will gather all consecutive "Show Choice" commands and bunch them into one. You can have any number of choices, but the window will eventually go off-screen.
[RRR] Backup Save Files
Synthesize, 02-17-2008
This script automatically creates back-up files of Saved Games when they are overwritten or deleted.
[Asylum] Bag item menu
by rune76, 08-12-2005
This script let's you define how many items the player should be able to carry (Items, Weapons and Armors that is).
[RRR] Bag Menu
viraniz, 11-15-2009
This script is sopposed to open from the menu. It Opens A Bag To See Your Items, Equipment And Skills.
[RRR] Baldur's Game - A GUI for RMXP - demo 0.1
King Kadelfek, 04-23-2009
By use of a Graphical User Interface you can provide a slightly more windows feel to dialogs for accept/cancel etc windows.
[Asylum] Basic File Licence Checker Protection
by EdwardJH, 11-11-2006
This is for retail games, so say, the creator can make a text file called 'rubberducky', and the game will only work if 'rubberducky.txt' is present. Thus you can keep tabs on who gave illegal copies, since the file has their name in it!
[Asylum] Battle Event List & Pre-Battle Troop Setup
by SephirothSpawn, 12-25-2005
Battle Event List ~ A window pops up displaying the actions made by both the enemies, and the troops.
Pre-Battle Troop Setup ~ Lets you set up troops before battle, so you could have one person battle, or all 4.
[Asylum] Battle Memory
by mudgolem (aka Sandgolem), 06-21-2006
Helps make those battles a little less irritating. No modifications necessary other than setting a switch # in the comments. Characters will auto-select their last selected things, if they can, instead of always "Attack" being the default option.
[Asylum] Battle Result Plus
by Ragnarok Rob, 09-23-2006
This is a better looking version of the battle result window. Instead of that crappy one-lined message box, it is a larger window, divided by little rectangles. Theres a gold section, an experience section, and if you win treasures, a nice section for that too!
[RRR] Battle Retry
skaterdoggy, 08-05-2008
This is one script for retry one battle when you losse it
[Asylum] Battle Trophies
by GoldenShadow, 09-07-2006
The term 'Battle Trophies' is really what is says it is. That in battle, by doing various tasks, you can obtain a 'proof' of succession of the task made. These tasks can vary from doing a damage over 1000 to doing a damage of 0. Or even winning alone or defeating at least 1000 enemies, etc..
[Asylum] Before Battle Switch
by Sheol, 04-20-2006
Before the battle start, it turn on the switch "Battle_Switch" and allow the call of events.
[Asylum] Beran's Interactive Drumkit Script
by Sniper308
Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.
[RRR] Beran's Interactive Drumkit Script
Posted by Sniper308, 08-23-2008
Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.
[RRR] Berans' Interactive Piano Script v1.12
Berans, 08-26-2008
This script creates a virtual piano keyboard to play some tunes on. It makes use of Custom Game Controls in "Tons of Add-ons" by Blizzard to allow full keyboard functionality.
[Asylum] Beran's iPod script
by Sniper308, 08-09-2008
IPod Graphic
Allows for as many songs as you wish
Allows for author and genre names
[Asylum] Better (heavier + new) Weather
by Derk-Jan, 05-24-2005
i combined 2 topics so you have all the info in one topic... (instead of 9 pages diveded over 2 topics...)
[Asylum] Bitmap styles
by Jimmie, 07-08-2009
This is my take on styling. So far, it handles only text, but my ambition is to expand it to anything you draw on a Bitmap.
[Asylum] Black Fading for warp
by trebor777, 05-19-2006
Automatically Create a Black Screen's fade, only for player transfer to a different map from the current one.
[Asylum] Blackjack
by Styno, 10-17-2005
max bet should me in integer form i.e. 1000
music must be enclosed in quotes i.e. "bar", "001-Battle01"
sound is either true or false
[Asylum] Blitz Script
by makeamidget, 05-06-2005
It requires you to input a series of button presses and does an attack based on the button presses.
[Asylum] Blue Magic
by vinardo, 10-08-2009
Your one character can learn skills form enemies (or if you want allies).
[RRR] Blue Magic
Prexus, 10-15-2005
I finally went back and made the edits to this code that were necessary for it to be a functional complete script.
[Asylum] Blur Effect Script
by Hadriel, 01-30-2008
Ever since I've seen that blur effect in RMVX, I wanted to make a similar effect in RMXP.
[Asylum] Boat script
by cypherzero, 03-01-2005
Here's a very good starting point for a boat script:
[Asylum] BOF battle system
by azrith001, 03-06-2008
Hello... This is the original battle system by Pheonixflame... I updated it
[Asylum] Book Script and Utility
by Bruth, 05-07-2006
I made a script several weeks ago for displaying books but writing the books was a little difficult so I modified the script and wrote a VB Application for writing books. I've packaged everything together in one file.
[Asylum] Book Script and Utility
by Bruth, 06-10-2009
I thought it would be nice to add this script I made a long time ago into the archive so it can be found more easily. I hope that some of you find this useful and maybe it will inspire someone to start over and make something even better than what I have done here.
[Asylum] Break HP & SP Limits
by El Conductor, 01-20-2008
I whipped a Break Limit script. It allows HP and SP to go above 9999 while wearing specified armor.
[Asylum] Breath Of Fire Menu
by squall789, 07-09-2005
It can hold any number of party members.
[Asylum] Bypass Title Only If There Are No Saves
by Eccid, 08-22-2005
found a script that Killswitch had made that allowed you to bypass the title screen. I thought that it was cool but it still left me wanting more. So I took the liberty of making it scan for save files and if it found any it would take you to the title screen, and if not than it sarts a new game.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:23 AM
(This post was last modified: 05-16-2025, 04:55 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
C to D
[Asylum] Caldaron's Time System
by Caldaron, 11-05-2006
permanent tint to prevent wrong displays
interactive weather system
Month can influence Weather effects and tints
Change Speed of Time
[Asylum] Call Outs, GTBS Addon
by GubiD, 03-27-2011
This script basically allows you to have characaters say something before performing their attack or skill. It allows you to designate a generic statement or a specific one tying to map_id and whom exactly you are attacking.
[Asylum] Castlevania Menu
posted by Sheol 09-04-2006
by Slipknot
Only works for one actor (like a normal Castlevania game)
[Asylum] Category Add-on For Deke's Crafting System
by Nick, 07-27-2005
Upgrade to Deke's crafting system for multiple categories:
[Asylum] CBS by Nakuribon
by doom900, 02-04-2006
A custom battle system made by Nakuribon, I decided to repost it after it was lost on the site, because it's a great script,especially for non-spriters, but it has a few flaws that I don't have enough scripting skill to fix and I hope one of you scripters out there can fix it
[Asylum] CBS
by ryujijitei, 06-13-2005
I found this when I was at a polish site, it's an awesome CBS. Here's the demo:
[Asylum] CGI Movies
by Tsunokiette,11-23-2005
A CGI movie is a movie and or cutscene made using multiple images; a good example would be what Square-Enix is doing for FFXII (final fantasy 12)
[Asylum] Change character script
by jaigai, 11-19-2006
This script makes it so u can change the character sprites by pressing the A button.
[Asylum] Change color of text in game
by corbaque, 11-05-2006
This script is used to modify the color of the texts In the game
[Asylum] Change Color of The diferent Status Script
by MASTERLOKI, 07-18-2006
This script change the color of the diferent status in the game
[Asylum] Change Cursor with differend commands in Battle
by Divinity, 06-22-2006
U choose fight from the battle commands and the cursor that indicates the target (monster) looks like a sword. When you use a skill, the cursor looks like a wand and when you use an item the cursor looks like a bag.
[Asylum] Change hero's equipment-based stats permanently
by PhotonWeapon, 07-15-2005
Normally if you use a script or the Call Script command to try to change a hero's attack power, physical defense, magic defense, or evasion like you would try to permanently change their six normal stats, you would get an error and the game would crash. However, there is a way to fix that!
[Asylum] Change Level/Exp/Status name
by ryujijitei, 04-29-2006
Alrighty, I was trying to figure this out and I did. Use this tip to change the level name, ex. "Rank", Exp. name, ex. "Honor", and the Normal status name, ex. "[Healthy]". All you have to do is:
[Asylum] Change menu character sprites to Pictures like in rpg maker 2003
by Abyssos, 09-28-2006
Just insert the script in the attatchment and add a folder called Faces to your characters folder (Under Graphics). Add pictures with the name of the character's ID. So say aluxes is 001-Fighter01 You will want to name the picture 001-Fighter01 . Enjoy.
[RRR] Change Steps Window to Current Location
deviant259, 07-29-2008
My first script. Changes the useless steps window on the default menu system to a location window
[Asylum] Change the hue of pictures
by Sheol, 11-29-2005
Alterations to the RPG::Cache to permit hue changes on image load.
[Asylum] Character Creator
by Leon Westbrooke, 08-02-2006,
Ok, This script is actually 2 scripts, Character Creation and LevelUp Window update.
[Asylum] Character Stat Converter...I guess
by Yensoo, 10-17-2007
What this script does is takes a character ID that you input and converts all their stats to useable variables.
[Asylum] Character Stuff In Map
by :)smiley_man:) , 02-25-2006
Its my second script so check it out
[Asylum] CharSet Frame Change
by XeroVolume, 10-22-2006
Use this code if you have a CharSet that uses more than 4 frames for animation.
[Asylum] Cheats Input Script
by BudsieBuds, 11-09-2005
NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \\'.
[Asylum] Circle of Light & Flashlight
by SephirothSpawn, 12-08-2005
Adds a "Circle of Light" around your character (or a flashlight path in front) making everything else less visible.
[Asylum] Clan Script
by ShockWave, 08-27-2007
This was a script request by some one to have clans similar to final fantasy tactics advance. it is for the ztbs, but can easily be modified for a regular battle system.
[RRR] Class_Profession System
Prexus, 10-15-2005
Anyhow what it does is uses the Classes database and sets aside certain classes as "Classes" and others as "Professions". A profession is a sort of sub-class to the class.. For example, in the demo, a Knight (class)'s professions are Swords, Lances, Axes, and Shields.
[Asylum] Class Stat Bonus System
by Shinami, 05-20-2007
This was made to help keep some form of realism to a character's stats in a project that allows the changing of classes. It makes no sense for a Warrior to change to a Mage and retain their high fighting stats while having low magic stats.
[Asylum] Classic and Ring Menus combined
by xthexdarknessx, 12-12-2006
This script is done by Siegfried from saleth-empire.fr-bb.com
[Asylum] Clipboard
by corbaque, 08-29-2007
You want use the clipboard (ctrl c & ctrl v) with RPG Maker ?
[Asylum] Clive's Hero Database
by SephirothSpawn, 02-22-2006
Lets you view all the heros in your database. Un-recruited heros, will show up as an unknown actor.
[Asylum] CMItems
by blazingamer, 01-20-2007
It works with all menu and battle systems so don't worry. I've worked out all bugs already. It uses several scripts individually and they are very basic.
[Asylum] CMS is it improved
by SoA~6686, 09-19-2006,
I'm editing a script I found here to suite my game "Tales of Rhodin" well I thought I would share!
[Asylum] A CMS
by Split, 07-09-2006
I am entering this in a contest on another forum. I need some feedback on this CMS I am making.
[Asylum] CNS (Custom Name System)
by Samo the thief, 02-12-2007
CNS (Custom Name System) by Samo, the thief
[Asylum] Cogwheels original pixelmovement script!!!
by mechacrash, 01-14-2007
I was working across loads of website and i found this hanging around on one of them. I looked at it and was amazed! it is quick, easy but most of all (as far as i can see) bug free!
[Asylum] Collection of Simple Bar Minigames
by sasuke89, 10-03-2006
Test your might, Push Pull, Timed Challenge
[Asylum] Common Event on Terrain Tag
by mudgolem, 03-26-2006
Allows you to lower map lag by not having a bunch of duplicate events
Can change settings at any time without editing the script
[Asylum] Compact Status Window
by Cockroach, 01-24-2013
What it basically does is group in a single scene all the party status' (if you have 4 party members)
[Asylum] Compiling RPG Maker XP Game into one exe
by sheefo, 01-22-2006
I have discovered a way to compile you RPG Maker Project into one *.exe file. This means NO hacking into you projects, double security even if you already encrypted you project, and on file to manage!
[Asylum] Complete Keyboard Input Script
posted by Dubealex, 03-09-2005
by Cybersam
I asked Cybersam if I could post his script on my site, and the answer was positive, hence this cool script now availble here:
[Asylum] Completion Bar? (Just a bar actually)
by sasuke89, 09-02-2006
I made a bar!!!!!!.... My first bar.... Okay this doesn't really do anything. Just shows a bar.... if you put $completion = #number here... in a call script the bar goes up....
[Asylum] Computer Menu
posted by Sheol, 07-26-2005
by Slipknot
Because my demo has a virus, I do a Code with images.
[Asylum] Cone of Vision + improved follow hero
by Lobosque, 01-02-2007
This script make an event follow if the hero is inside his cone of vision.
[Asylum] Console Window (HUD)
by Eradicator, 03-27-2008
Messages aren't handled, if you enter something extremely long its going to display like garbage from RGSS.
[RRR] Cool Edited Status Screen
Black Shadow, 07-19-2007
This is a cool edition I have done in the Status screen, so I want to share it.
[Asylum] Cool, sortable item menu
by Jimmie,12-01-2005
This is the half-finished version of another item menu I'm working on, but since this is good as is, and some might not want to use/wait for the other... here you go.
[Asylum] Coordinate Window on the map
by Slanter, 08-29-2006
This script just makes a little box in the upper left corner showing the players current coordinates on the map.
[Asylum] Crafting/recipe System
By Deke
posted by Dubealex, 03-09-2005
Item stats are now properly displayed in the result's window. (Thanks Dubealex for the help file)
It is now possible to create the same item using different ingredients. (Previously this did not work when you used a master list).
[Asylum] Credits Script Remake
by avatarmonkeykirby, 03-10-2007
Many of you have seen this script I'm sure, and if you did you probably noticed that after the credits where through they didn't disappear and you had to push C instead. Well I got sick of it and decided to fix it. Now it ends when it should, and it also fades out the BGM automatically.
[Asylum] A credits button
by zebraman, 10-23-2005
This is very simple. I don't no realy how to script but i figered out how to add a credits button to your title screen. I will put the script last.
[Asylum] The Credits - Reloaded
by avatarmonkeykirby, 11-19-2007
Hi, it's me again. I added some code so you can have your credits run over a cutscene. You'll need this image inorder to use the "Overlay" Option.
[Asylum] Credit Script 1.1
by acoole, 10-24-2006
I Had to re-do the whole script because the place where it was hosted went down and id deleted it from my pc.Many people wanted the new version to have etheir it starting up before the title or as a button on the title.Unfortuantly after about an hour of fiddling with it i couldnt do it. But enough with that crap lets get on.
[Asylum] Credit Script 1.4 REAL
by Acoole, 05-01-2007
This is a basic Credit Script.
[Asylum] Crystals Menu
by Leon Blade, 12-24-2006
Here is the crystals menu
[Asylum] CSS (Custom Shop System)
by Samo the thief, 01-29-2007
It has some taxes, introductions and it looks very cool
[Asylum] Currency Script
by Split, 05-18-2006
This script allows you to have more than one type of currency(Ex. Gold, Gil, Cash) Just add these commands somewhere in Game_Party
[Asylum] Cursor Command
by Tsunokiette, 01-07-2006
This can be used to make either a normal command window, or one using a cursor (a pointer).
[Asylum] Cursor in the Title
by Sheol, 09-18-2005
Direct edits to add a 24x24px cursor to the title screen
[Asylum] Custom EXP Script
by Dargor, 11-24-2007
This is the new version of my crappy old 'Reseted EXP' script.
[RRR] Custom made status window
MentalSickness, 11-24-2009
-Umm.. this is the 1st script I ever made ^_^ so... Have fun ^_^
[Asylum] Custom Menu Status
by jstreet, 12-23-2005
Adds the battler image and map location to the main menu.
[Asylum] Custom Menu System
by Constance, 12-27-2005
Graphics have animations (thanks Seph)
alot of cool bars
Location Integration
alot of other crap
[Asylum] Custom Message Pause
by Sheol, 03-19-2008
This small script lets you use a different graphic with a different position for the pause animation in the message window.
[Asylum] Custom message window
by dragonslayer, 03-25-2005
now u can choose the location of the window message, u can make it as small as u want, and at the same time, choose how long it will show, this allow u to be able to show many messages at the same time
[RRR] Custom Resolution Script
Zero767, 07-01-2007
by BlueScope
Well, if you need one. I didn't make it:
[Asylum] Customizable Ring Menus
by SephirothSpawn, 10-31-2005
This Code allows you to make Customizable Ring Menu's as you would Command Windows.
[Asylum] Customizing Menu
by Hypershadow180, 09-24-2005
Message Windowskin/Font/Fontsize
Menu Windowskin/Font/Fontsize
Toggle Between Fullscreen and 640 x 480
Message Text Color
Easy to Customize
[Asylum] Cutscene Menu
by sasuke89, 01-02-2007
Alright so what this script does is create a cutscene Menu as seen in Tales of Symphonia. Basically like this:
[RRR] Cybersam's Keyboard Module (Modified)
Synthesize, 07-02-2007
This script allows you to access every button on the keyboard or mouse.
[Asylum] Cybersam's Sideview Battlesystem
by Cybersam, 03-09-2005
This is version 2.5 of Cybersam's Sideview and animated sprites battle system.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:24 AM
(This post was last modified: 05-16-2025, 04:54 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
E to J
[Asylum] Jaber Debug Console
by Jaberwocky
[Asylum] Jaber's Super-Simple Message System
by Jaberwocky
[RRR] JBrist Sliding HUD
jbrist, 03-22-2009
This script is a plug and play script, which displays a HUD that slides in to the top left of your gamescreen, it's a pretty basic layout that displays the actors name, HP, SP and EXP;
[RRR] Jens009's Hp and Sp images
jens009, 07-09-2007
Replaces the hp and sp bars with hp and sp images.
[RRR] Jens009's SP Pop Up
Jens009, 01-07-2010
Don't you hate it when you use an elixir/perfume/(your custom SP increase item here) you don't get a pop up version like healing items do? Here's the solution. =]
[Asylum] Juke Box Script
by polraudio
[RRR] A jumping script
Guy2610, 06-28-2006
I have this jumping script that is pretty cool. It allows you to set how far you want your hero to jump and what he can jump over. It was made by Huitzilopoctli at rmxp.net but seeing as how the site is gone i thought i would post this because i don't think anyone else has it. well here it is.
[Asylum] Just a modification of Abyssos' facs script
by lumina...
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:24 AM
(This post was last modified: 05-16-2025, 04:54 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
K to M
[Asylum] Mail Client
by GoldenShadow
[Asylum] Mail Database
by RPG Fan
[Asylum] Make your game run off the internal clock
by Bob151jr
[Asylum] Many characters script
by Jimmie
[Asylum] Many Many Save Files!!
by stupidstormy36
[Asylum] Map as Battle Background
by xthexdarknessx
[RRR] Map Location
Krenic-The-Hedgehog, 07-05-2008
I put this in my game and it worked! but in a diferent font... so I changed the font size, boldness and type by deleting some lines.
[RRR] Map Loction HUD
hunter x, 06-16-2008
This my first script ihave made it so simple it show map loction
[Asylum] Map Item
by daniel_maximus2
[Asylum] MAP MENU
by Artofmin
[Asylum] map music continues during battle
by Nakate
[RRR] Map name on entry
jedicommando, 06-21-2007
After Looking for a working Map name on entry script I found this one. I do not remember where I got it, but it said no credit was required.
[Asylum] Map Stats and Info System
by Dubealex
[Asylum] Map Zoom
by trebor777
[Asylum] Maplock Images
by Khatharr
[Asylum] Mastery Script
by neoanimus
[Asylum] Materia System
by SephirothSpawn
[Asylum] MATERIA SYSTEM with AP
by illustrationism
[Asylum] Megaman, battle system
by dragonslayer
[Asylum] Memorize Location Script - Release 2
by Dubealex
[Asylum] Metroid Text Sound Script
by Constance
[RRR] Metroid-esque Map Script
Prexus, 10-14-2005
You have to name maps in a certain way, to make this work properly.
[Asylum] Mini Objective Script
by Dubealex
[Asylum] Minimap
by Derk-Jan
[Asylum] Mining Script
by GoldenShadow
[Asylum] Mining Engine and Smithing Engine
by Near Fantastica
[Asylum] Mission Script
by Leon Westbrooke
[Asylum] MMORPG Leveling System
by Lettuce
[RRR] Modified Game Over
maxmaxi, 04-10-2009
This is just a minor modification, that skips the title screen at game over and goes directly to the load screen.
[Asylum] Modified Scene_End
by Hero
[Asylum] Modified Audio Encryption Script
by avatarmonkeykirby
[Asylum] Monster Album
by El Conductor
[Asylum] Monster drop more than one item.
by Hima
[Asylum] Monster's Adaption
by Caldaron
[Asylum] More Save Slots
by HonorBlade
[Asylum] Morphing Script
by Nick
[Asylum] Mouse
by corbaque
[Asylum] Mouse Over Translated
by Fox536
[Asylum] Moving Windows
by makeamidget
[Asylum] Multilanguage Support
by elbrunito
[RRR] Multi-panorama script
Blight, 04-20-2008
It’s meant to allow the use of multiple parallax backgrounds/panoramas, which could be a nice addition to every side scrolling rpg (Valkyrie profile for instance). There are some nice options too, like customizing panoramas's speed or hue.
[Asylum] Multiple Currencies
by mudgolem
[Asylum] Multiple Poisons
by mudgolem
[Asylum] My first CMS
by Nick
[Asylum] My first minigame, guess the number
by Sheol
[Asylum] My first modified script (Boss Battle Music Option)
by Rikkuholic
[Asylum] My First Script (CMS with Battler)
by smiley_man
[Asylum] My first script ever... and it works! (Random game over screen!)
by LordSephiroth
[Asylum] my first working cms
by Tsunokiette
[Asylum] My firt script (Scene End Edit)
by Demonslayer
[Asylum] My own Message System
by Sheol
[Asylum] My ruby discoveries
by Aoshiwik
[Asylum] My Saving system
by crystal
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:26 AM
(This post was last modified: 05-16-2025, 04:54 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
N to R
[Asylum] Quest Book
by Zeriab
[Asylum] Quest Manager
by Derk-Jan
[RRR] Quest Manager v2.0
Prexus, 10-15-2005
By the way, I forgot to point out in the comments but if a quest is incomplete, it has a (!) beside its name. If it is disabled, it has a (?), and if its completed, it has a (*). If the quest is .type = 0, then there is no ()
[Asylum] Quest Script
by Samo the thief
[Asylum] Quest Script by SAMO[/b][/color][/Thread]
by Samo the thief
[RRR] Quest System
Jako Drako, 08-11-2006
Allows a good system to put quests into your game. The list of quests is brought up by an item called "Questbook" (or whatever you want).
[Asylum] Questlog System
by Derk-Jan
[Asylum] Quick Defend
by Raice
[Asylum] Quick Save System
by Eccid
[Asylum] QuickStats
by Neon*
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:26 AM
(This post was last modified: 05-16-2025, 04:53 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
S
[Asylum] Saboporter
by Sabotender
[Asylum] Samo's CASS(Custom Ability and Skill System)
by Samo the thief
[Asylum] Save menu edit
by Kairose
[Asylum] Saving Bitmaps as Files
by SephirothSpawn
[Asylum] Schrägstrich OverDriven
by Yukari Telepath
[Asylum] Scene Generator
by nickname
[RRR] Scene Poker
Decky, 05-18-2006
Hey I made Scene Poker, but its not completed yet. I hope some one study it then he can find the best way to complete this Scene
[Asylum] Scene_Base
by Tsunokiette
[Asylum] Scene_Chapter
by SephirothSpawn
[RRR] Scene_Item_Mixer v1.02 ready for download
MCgamer, 07-22-2009
This is a $scene that can be called from anywhere, anytime (preferably when $scene == Scene_Map) that in a manner like the Window_Shop, allows one to purchase the services of someone to mix/merge things in your inventory into a new object as defined by the various recipes provided and defined by the game creator.
[Asylum] Screen Color Recaller
by avatarmonkeykirby
[Asylum] Screen Fog Debug menu
by Leon Westbrooke
[Asylum] Screen Selection Window
by danjchau
[Asylum] Script Dev Kit
by Nick
[Asylum] Script Generator
by Dubealex
[Asylum] Script switch management
by GubiD
[Asylum] Scroll Bar Menus
by lordsith
[Asylum] Scrolling help window
by Jimmie
[Asylum] Scrolling Message System[
by Sheol
[Asylum] Scrolling Selectable Menu
by Ultrapokemaniac
[Asylum] Seperate Items For Actors
by SephirothSpawn
[Asylum] Seph's Test Bed
by SephirothSpawn
[Asylum] SephirothSpawn's Bars
by Raziel
[Asylum] Set Event Location Randomly
by xackery
[Asylum] SG AutoWin on button pressed
by Sheol
[Asylum] Shop Statistics
by GoldenShadow
[Asylum] Show all status names
by Guedez
[Asylum] Show a Message in any Scene
by Tsunokiette
[Asylum] Show Choices with hidden option
by xackery
[RRR] Show Face on Message window with Emoticon option
Nechi, 02-16-2008
Add "\f[FaceName]" To text in message control. FaceName must be the filename of a graphic file found in the directory
[Asylum] Show Map Name
by Sheol
[Asylum] Show Question
by Sheol
[Asylum] SIBruno Advanced Equip Screen v2
by sibruno
[Asylum] SIBruno AES - Advanced Equip Screen
by sibruno
[RRR] Side View Battle System I found on Youtube
Achilles, 09-26-2008
I found and have been using a side view battle system from a Youtube video, it works pretty nice, and its compatible with the script that allows more than 4 actors in the party (thats the only one Ive tested with it). It uses the sprites that come with RPGMXP, so you don't need to find your own sprites.
[Asylum] Side View CBS
by Paladin1
[Asylum] SilentSteps Menu System
by Silentwalker
[Asylum] Simple Beastary!
by bchimself
[Asylum] Simple CMS
by Vash
[Asylum] Simple Experience and Gold multiplierdivider
by alwayzconfuzed
[Asylum] Simple fishing script
by Magna Man
[Asylum] Simple Inn
by Tsunokiette
[Asylum] Simple Sell Shop
by Leon Blade
[Asylum] Skil Sorting
by Hima
[RRR] Skill condition - Weapon
Nechi, 02-09-2008
1.Open The Database and Add New Element For the Weapon (EX:Sword)
2.Add Id form New create Element add in WEAPON = [] (EX:WEAPON = [15,12,13])
3.Set Element for Skill And Weapon
[Asylum] Skill Details
by Derk-Jan
[Asylum] Skill Level System
by Leon Westbrooke
[Asylum] Skill Screen
by Fugly
[RRR] Skill Shop for RMXP
Nechi, 02-26-2008
You will add "$skill_shop =[Id of Skill]". To Call Script to set id of skill for sell. You will add "$scene = Scene_Skill_Shop.new". To Call Skill Shop Windows.
[Asylum] Skip the title menu
by Aoshiwik
[Asylum] Skip the Title screen
by Styno
[Asylum] Skyboar Scripts Compilation
by Skyboar
[RRR] Slanted Hp,Sp,Exp, and parameters
jens009, 07-02-2007
by SephirothSpawn
This is perhaps the coolest hp and sp bars customization script out there! Not to mention the most famous one. Anyway, this script should be self explanatory. It creates slanted hp, sp, exp and parameter bars.
[Asylum] Slipknot Advance Debug System
by Sheol
[Asylum] Slipknot Advance Message System
by Sheol
[Asylum] Slipknot's adorable menu
by Ordaz
[RRR] SLOLS
Zeriab, 07-28-2007
The purpose of SLOLS is to provide the player an opportunity to interact with something during loading sequences.
[Asylum] Slot machine
by Leon Westbrooke
[Asylum] A small test bed
by azrith001
[Asylum] Soramaro´s Scene_Title
by Soramaro
[Asylum] SP drain/increase over time
by Cavi
[Asylum] SPC Script
by HappyDragon
[Asylum] Spell Effects
by Trickster
[Asylum] Spell Tablet System
by GubiD
[Asylum] Sphere Grid System
by SephirothSpawn
[RRR] Splash Screen & Introduction
Rydin, 03-01-2006
It displays pictures before the Title menu, then, if you want, it will display a final picture with "Press Start" (or whatever you choose) flashing at the bottom.
[Asylum] Spread range over variables
by GubiD
[Asylum] A Sprite That Follows The Player Or An Event
by Near Fantastica
[Asylum] Star Ocean Battle Arena
by SephirothSpawn
[Asylum] Star Ocean Battle System
by CrushD
[Asylum] Star Ocean Chests!
by Jimmie
[Asylum] Star Ocean Shop System
by Hawk-McKain
[Asylum] Star Ocean 3 CMS for 3 party members
by StupidStormy
[Asylum] Stars
by corbaque
[Asylum] State Immunity Message
by mudgolem
[Asylum] Status change indication
by Derk-Jan
[Asylum] Status Color-Movement
by Derk-Jan
[Asylum] Steal / Peep script
by Khatharr
[Asylum] Steal and Mug Script
by Lethrface
[Asylum] (Stupid) HUD
by Jarelk
[Asylum] Summon/Custom Skills System!
by Reno-s--Joker
[RRR] Super Simple Anti-Lag Script (Updated to 2.0)
amaranth, 12-21-2008
If you are looking for an anti-lag script that will keep your FPS at 100% most of the time, this is the script for you.
[RRR] Super Simple Custom Save Folder System
amaranth, 12-21-2008
The following code gets a path to a user's directory. Then it creates a directory for your game. The directory is only created the first time that the user plays the game.
[RRR] Super Simple Demo Script (XP)
amaranth, 09-04-2009
This script makes a web page open when you start and stop playing a game. This script is for people who have decided to sell their game and are splitting their game into a demo and full version. If you are one of these people, you should put this code into the demo of your game.
[RRR] Super Simple Gradient Bars
amaranth, 12-21-2008
This script creates a gradient bar that starts at a color and fades into white (or another color). You can call it from anywhere in your game where you want to display a gradient bar.
[RRR] Super Simple Journal
amaranth, 12-21-2008
If you want a very simple journal, this is the script for you. This script creates a new journal screen for you that contains a list of quests that your character needs to complete. The player can scroll through the list, and that's it.
[RRR] Super Simple Map Name Script
amaranth, 12-21-2008
A simple script that shows you how to have the name of your map appear on screen while you walk around.
[RRR] Super Simple No-Lag Timers
amaranth, 12-21-2008
This script lets you create as many timers as you want without causing your game to lag. It's great if you want events to occur only after a specific amount of time has passed.
[RRR] Super Simple Splash Screen
amaranth, 12-21-2008
This is a really simple splash screen for you. When you use this, two splash screens will appear when you open your game.
[RRR] Super Simple Swimming System
amaranth, 03-11-2009
This is a really simple script that allows you to make a character (including events) swim when they go into the water.
[RRR] Syns Maximum Item Limits
Synthesize, 08-15-2005
This script rewrites the gain_ methods in Game_Party allowing the designer to define maximum item, weapon and armor limits.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:27 AM
(This post was last modified: 05-16-2025, 04:53 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
T to Z
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,349
Threads: 652
Joined: May 2009
01-08-2019, 04:27 AM
(This post was last modified: 05-18-2025, 10:22 PM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker VX Scripts
[RMC] ACK Battle Engine v0.6
???nOBodY???, 11-20-2014, 04:05 pm
[RRR] Advanced AI
onidsouza, 07-13-2009, 04:38 pm
[RMC] Advanced Colission Detection v1.2
???nOBodY???, 04-29-2015, 01:05 pm
[RRR] Advanced Text System
modern algebra, 04-02-2008, 07:41 pm
[Asylum] Alchemy System
by Sephirothtds
[RRR] Almagest Battle Modifications
Andrelvis, 07-24-2009, 07:02 am
[Asylum] AntiLag
by gamer aof
[RRR] Auto Event Opacity & Blend version 1.0
woratana, 02-19-2008, 06:22 pm
[RRR] Auto Full Screen
Monos, 02-06-2008, 01:22 pm
[RRR] AutoSave Script Ver.3.2
YanXie, 03-08-2008, 08:30 am
[RRR] Avi Movie Player
trebor777, 10-27-2008, 04:00 am
[RRR] Battle Backgrounds
Synthesize, 01-19-2008, 10:34 pm
[RRR] Battle Screen Tone Change
Nechi, 03-26-2008, 10:22 am
[Asylum] Battler's Face
by Lettuce
[RRR] Berka's Fog of War
berka, 05-23-2009, 02:43 am
[RRR] Berka's Video script II reloaded !
berka, 01-16-2009, 03:39 pm
[RRR] [YERD] Bestiary + Display Scanned Enemy (Updated 05.27.09)
Yanfly, 04-21-2009, 06:24 pm
[RRR] Blue Mage
Fomar0153, 03-02-2008, 12:08 am
[Asylum] Break Limits VX
by El Conductor
[Asylum] Break Status
by gsxiii
[RRR] Breath of Fire 3 - Enemy Skill System
TywinLannister, 03-27-2008, 01:51 pm
[RMC] Card System VX v0.1
???nOBodY???, 11-20-2014, 03:18 pm
[RRR] Caterpillar System
woratana, 02-16-2009, 03:09 am
[Asylum] Change Windowskin
by woratana
[RRR] Change Windowskin
woratana, 03-09-2008, 01:29 pm
[Asylum] Continue
by Sephirothtds
[Asylum] Cooking Script for VX
by GubiD
[RRR] Cursor Sprite + Cursor Smooth Movement Script v.1.2, by strcat
YanXie, 01-21-2008, 07:20 pm
[RRR] Custom Menu Shop
kaimonkey, 04-08-2009, 02:35 pm
[RRR] [YERD] Custom Message System
Yanfly, 06-16-2009, 09:52 am
[RRR] [YERD] Custom Skill Effects 2.0
Yanfly, 04-09-2009, 08:19 pm
[Asylum] +[Custom Title Screen Menu]+
by woratana
[RRR] DeadlyDan_DashSprite
deadlydan, 01-27-2008, 02:58 pm
[RRR] DeadlyDan_Title
deadlydan, 01-25-2008, 09:34 pm
[Asylum] Default Font Edit
by gsxiii
[RRR] Detailled Call Script Error Message
ERZENGEL, 04-12-2008, 10:21 am
[RRR] Diagonal Movement (Eight Direction) and Smooth Jumping
SuperMega, 07-25-2009, 01:15 pm
[Asylum] Dice Scene
by Nq_Crow
[RRR] [YERD] Display Victory Aftermath (UPDATED)
Yanfly, 04-25-2009, 05:06 pm
[Asylum] Distance Checking
by DrakoShade
[Asylum] Dynamic Difficulty
by DrakoShade
[RRR] Edit Charater Color in Map
Nechi, 02-03-2008, 04:30 am
[Asylum] 8-Directional Movement with Sprite Support 1.1
by Kylock
[RRR] 8-Directional Movement with Sprite Support 1.1
Kylock, 05-06-2008, 06:13 pm
[RRR] Elemental Level
332211, 09-22-2008, 07:26 am
[RRR] Emoticon on Face
Nechi, 02-16-2008, 06:58 am
[Asylum] Equipaments On Screen
by Rafidelis
[RMC] Event Location Data
???nOBodY???, 03-15-2016, 12:05 pm
[RRR] [YERD] Extra Equipment Options
Yanfly, 07-01-2009, 06:35 pm
[Asylum] +Extra Move Speed+ Version 1.0
by woratana
[Asylum] Fade Battle End ME 1.0
by Kylock
[Asylum] Fire Emblem Title
by Rafidelis
[RRR] Fullscreen Toggle Menu Option
Dark Gaia, 01-15-2010, 12:07 pm
[RRR] Good VS Evil
Synthesize, 01-26-2008, 03:24 am
[Asylum] GubiD's Large Events
by GubiD
[RMC] Interpreter Move Commands
???nOBodY???, 03-15-2016, 01:05 pm
[Asylum] Ixfuru's ToolBox
by Nq_Crow
[RRR] Jens009's Enemy HP Window
jens009, 07-29-2008, 01:01 am
[RRR] Jet10985's Code Snippets
jet10985, 11-25-2009, 10:08 pm
[RRR] Khai's_Item_Found_1.3
mukumuku, 08-13-2008, 05:20 pm
[Asylum] Kylock's Time System VX 1.3
by Kylock
[RRR] Kylock's Time System VX 1.5
Kylock, 05-08-2008, 11:36 pm
[RRR] Light Effects VX
Kylock, 05-20-2008, 07:24 pm
[Asylum] Lufia II - Rise of the Sinistrals Menu
by Sephirothtds
[Asylum] Map Name Pop-Up
by Sephirothtds
[RRR] A map new (customizable)
wyvern_rider, 11-06-2009, 04:55 am
[RRR] - Oni Series - Monetary System
onidsouza, 06-24-2009, 08:59 am
[Asylum] Monster Album VX
by El Conductor
[RRR] Movie Intro! + Splash Screen + (Optional) AutoFullScreen >>[v2.0]<<
huntoxic, 08-19-2009, 05:44 am
[RMC] MSX - XP Characters on VX/VXAce
Melosx, 01-02-2012, 01:18 pm
[Asylum] Multi-Class! Version 3!
by kaimonkey
[RRR] Multiple Windowskins
deadlydan, 01-25-2008, 09:32 pm
[RRR] Multiple Windowskins
deadlydan, 01-25-2008, 10:10 pm
[Asylum] Musical Menu Script
by Meg
[Asylum] MVX Rank System
by Leon Blade
[RRR] New Title Screen ~ V.10
YanXie, 04-12-2008, 10:50 am
[RRR] NMS - Neo Message System
woratana, 02-03-2008, 03:18 am
[Asylum] Note Dissection
by DrakoShade
[RRR] Onidsouza Jump System
onidsouza, 05-03-2009
[RRR] Onidsouza's Respawn Script
onidsouza, 12-07-2008, 11:10 am
[RRR] Overhead Ceilings v1.0
originalwij, 07-26-2009, 11:52 am
[RRR] Overkill
332211, 08-23-2008, 03:36 am
[Asylum] Personal Save Files
by polraudio
[RRR] Plural Enemy Names In Battle
Eiyu, 02-28-2008, 09:03 am
[Asylum] Prinny Day & Night System Beta 1
by PringerX
[Asylum] Quest system v0.9
by elbrunito
[Asylum] +[Quick Face Border]+
by woratana
[Asylum] *~ Rafidelis Title X ~*
by Rafidelis
[RRR] Random Battle Transition Script Ver. 1.0
YanXie, 04-04-2008, 10:18 am
[Asylum] Random Item Maker
by gamer aof
[Asylum] Random Name Generator
by divinejoker
[Asylum] Random Title Screen
by woratana
[Asylum] Rare Candy Script
by KAZRCRW_ME
[RRR] Real Time KTS MOD V.1.0
reijubv, 05-24-2009, 02:54 am
[RRR] Rei Advanced Movement System
reijubv, 08-01-2009, 03:36 am
[RRR] Rei Particle Engine
reijubv, 06-21-2009, 05:49 am
[RMC] RGSS2 LOAD SCREEN v 1.0
new, 04-08-2015, 01:05 pm
[Asylum] RPG Tankentai Sideview Battle System 2.6 Translated + Addons
by Kylock
[RRR] Scaled Windowed Mode
From_Ariel, 05-20-2008, 01:40 am
[RRR] Scene Item Enhanced version 0.2
YanXie, 06-17-2008, 06:50 am
[RRR] [YERD] Scene Menu ReDux (updated 06.22)
Yanfly, 06-06-2009, 06:56 pm
[RRR] Screen Resolution Script v0.4
ccoa, 01-15-2008, 06:23 am
[RMC] Script-Generated Edifice aNomaly: Core v1.1
???nOBodY???, 11-20-2014, 02:05 pm
[Asylum] Self switch control
by Sephirothtds
[RMC] Self Variables
Tsukihime, 12-09-2015, 02:12 pm
[Asylum] SephirothSpawn's Slanted Bars 1.0
by Kylock
[Asylum] Shadow Removing
by Aintaro
[Asylum] ShapeShiftSystem
by Nq_Crow
[Asylum] Shortcuts To Scenes
by Rafidelis
[Asylum] Show the Map Name
by oblivion
[RMC] 16-Format Passage Settings (/w Pixel Movement)
???nOBodY???, 03-15-2016, 03:05 pm
[RRR] Skill Leveling Script
Garlyle, 05-19-2009, 01:12 pm
[RRR] Skill Shop for RMVX
Nechi, 02-25-2008, 07:23 am
[RRR] Spin battle system
kingoftheroad, 06-23-2008, 10:39 am
[Asylum] Sprite Reflection
by Sephirothtds
[RRR] Sprite Shadows_Sprite Sun VX
painhurt, 10-31-2008, 03:58 am
[Asylum] Starting RMVX Scripts
by Zaha Torte
[Asylum] Status Screen á la Ikos
by gsxiii
[Asylum] Steps Calender 1.0
by Nq_Crow
[RMC] Sticky Moving Platforms
???nOBodY???, 05-26-2015, 01:05 pm
[Asylum] *~ Styled Chrono Trigger Menu *~
by Rafidelis
[RRR] TagNote v2.0
Queex, 03-20-2008, 04:37 am
[RRR] Thomas Edison VX
BulletXt, 06-12-2009, 08:04 am
[Asylum] Timer Rewrite v1.0
by Chrono Cry
[RRR] Title Screen for Highest LV Actor version 1.0
woratana, 02-07-2008, 08:28 pm
[Asylum] Transitions In Menu and On Map
by Rafidelis
[RRR] 2 Players Engine
woratana, 03-15-2008, 12:29 pm
[RRR] Upgrade Skill Shop for RMVX
Nechi, 03-13-2008, 05:49 am
[RRR] Variable Criticals 1.1
Queex, 03-21-2008, 11:27 am
[RRR] Weapons by ranks
332211, 07-21-2009, 12:06 pm
[RRR] YERD + Tankentai Compatibility Patch
Shanghai, 07-04-2009, 06:44 pm
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
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